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    The current pre-release of the client ("pioneer" in the version) is only compatible to itself. So you can only play with other testers. Please be aware!

    T3 Mobile Arty & Spearhead Cost Adjustments

    Scheduled Pinned Locked Moved Balance Discussion
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    • HotCheeseInRearH Offline
      HotCheeseInRear
      last edited by

      #7188

      TLDR: T3 MArty goes from being 200% mass cost and 179% build time of a Spearhead. To 150% mass cost and build time of a Spearhead.

      T3 mobile arty:

      • 800->720M
      • 8000->7200E
      • 4300->3600BT

      Spearhead:

      • 400->480M
      • 3000->3600E

      Both units now have a 18m/s drain from a T3 factory.
      T3 MArty completes construction in 40 seconds instead of 47.78 seconds. Another way to look at it:

      Reduce T3 MArty cost by 10%.
      Reduce T3 MArty BT by 16.3%
      Increase Spearhead Cost by 20%.

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      • C Offline
        Caliber
        last edited by Caliber

        The fact that a spearhead is currently half the cost of an arty and does x3 damage can also fire when moving is just insane, the spearhead should be x3 the cost of the demolisher or damage lowered by a significant amount

        HotCheeseInRearH 1 Reply Last reply Reply Quote 0
        • HotCheeseInRearH Offline
          HotCheeseInRear @Caliber
          last edited by

          @Caliber
          Perhaps that is extreme, but spearheads are clearly undercosted and T3 Marty is under utilized.

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          • C Offline
            Caliber
            last edited by Caliber

            @hotcheeseinrear

            The only thing that is extreme is the current balance of the spearhead, with 240 dps compared to demolisher 75dps, thats 3.2x higher, then remember the spearhead is half the cost so really thats 2 spearheads for one demolisher so 6.4 times the dps, aswell the arty needs to unpack before firing.

            Spear heads are one of the top units in the game right now for damage per mass with only (if i remeber) the t1 bomber and t1 pd beating it.

            then the fact that it can fire whilst moving, why? its primary role its to break turtle bases that dont move.

            Also its very high projectile velocity actually allows it to hit slow moving units quite well, especially large slow moving exps the spearheard is exeptionally strong at killing exp like fattys and megas, for a fraction of the cost. consider that it take less than 10 spearheads "4000" mass to kill a moving fatty at "28000" mass.

            Comparing other units it takes 18 percy to kill a GC at "23040" mass and 27500 mass for the GC

            all for a unit that is designed to overwhelm tmd.

            obviously these examples are highly situational but you can see just how low cost and high damage the spearhead is.

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            • C Offline
              Caliber
              last edited by Caliber

              Another way to show how broken spearheads are is dps per mass spent

              spearhead is 0.6 dps per mass
              harbinger which is the best dps per mass (direct fire) unit in the game is 0.38 almost half the spearhead
              percy for reference is 0.26
              uef t1 bombers are 0.77 highest in the game
              T3 mobile arty is 0.09

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