Why is this merge mod not working?

I have the following directory structure

AntaresFixes\
\Merge\

I have the following .lua and .db files

AntaresFixes\mod_info.lua

# FAF has increased the Healthpoints of a strategic missile by 1000 to 25,000 HP
#	UnitName = GMRB402 = "Defender"
#	UnitName = TBU0029 = "Deathkill"

name = "Antares Unit [Fixes]"
uid = "7a2a345c-cdf5-40a6-Fix-Ant01"
version = 1
description = "Fixes-Antares Unit Pack - Experimental AntiNukes"
author = "Gladry"
icon = "/mods/AntaresFixes/Buzz_Fixer.png"
selectable = true
enabled = true
exclusive = false
ui_only = false
conflicts = { }
requires={"6aa65d2a-5926-3652-0240-1000200c9a09"  }
before = { } -- comes before these mods
after = {"6aa65d2a-5926-3652-0240-1000200c9a09" } -- comes after these mods

requiresNames = {
	# an optional table which will map the required uids to friendly names so the user of the mod can determine what they are missing
	["6aa65d2a-5926-3652-0240-1000200c9a09"] = "Antares Unit Pack FAF v2.5",
}

info: Antares Unit Pack FAF v2.5 (6aa65d2a-5926-3652-0240-1000200c9a09)

The order of the mod loading works
info: Blueprints Loading: modded files from "Antares Unit Pack FAF v2.5" mod
info: Blueprints Loading: modded files from "Fixes-Antares Unit Pack" mod
and within the merges folder
\merges\exp-anti-nuke.db

UnitBlueprint {
	Merge = true,
	BlueprintId = 'TBU0029',
	Weapon = {
		Damage = 12900,
		},
#	},
#UnitBlueprint {
#	Merge = true,
	BlueprintId = 'GMRB402',
	Weapon = {
		Damage = 19350, 
		},
	},
}

I have been trying variations within the .DB file.
That is currently why the comment lines are on the 2nd unitBlueprint and merge = true,

I have used cheat & alt+F2 to place units in a sample game, the damage is not getting applied to the units

This FaForever guide suggests I need to make an additional brace surround and weapon designator for weapon #1.
example: [1] = { before damage =

Of course I can go directly into the .DB files in Antares unit pack and edit the damage direclty, but the goal is to be able to modify it with another mod.

Note: I have also attempted to modify just a single blueprint within the file (removing the section for the other BlueprintId )
All braces are matched (as shown by notepad++)

first the unit name should be in lowercase, and second the weapon tables are not setup correctly. If the thing has only 1 weapon you should do
———
Weapons = {
[1] = {},
},

I’m a shitty 1k Global. Any balance or gameplay suggestions should be understood or taken as such.

Project Head and current Owner/Manager of SCTA Project

@Dragun101

UnitBlueprint {
	Merge = true,
	BlueprintId = 'gmrb402',
	Weapon = {
	[1] = { Damage = 19350, }, 
	},
    Intel = {
        VisionRadius = 56,
    },
}

having made those changes suggested, lower casing, weapons with bracing (as I mentioned in my original post "example: [1] = { before damage =" )
Creating a new unit with Alt+F2 - it still shows damage = 30

  • it still does not affect the actual game
  • the Recent Game.log does not note any errors in parsing/processing any files related to my mod.

Looking deeper into files within "AntaresUnitPack" mod, it seems it might be creating the unit by loading with .lua code files.

it has a .lua file within menu structure <mot>/lua/CustomUnits/_T3StrategicMissileDefense.lua
this has only one function defined

T3StrategicMissileDefense = {
UEF = {'tbu0029', 45}, -- AntiNuke
Cybran = {'gmrb402', 50}, -- Name: Defender (Experimental Strategic Missile Defense)
},

There is also a .DB file in the original's directories "GMRB402_unit.bp"

@Gladry Seems a bit of Miss Communication. what i would do is the following

UnitBlueprint {
BlueprintId = "tbu0029", Merge = true,
    Weapon = {
        {
            Damage = 30,
        },
        {},
    },
}
UnitBlueprint {
BlueprintId = "gmrb402", Merge = true,
    Intel = {
        VisionRadius = 20,
    },
    Weapon = {
        {
            Damage = 30,
        },
        {},
    },
}

"The needs of the many outweigh the needs of the few" - Spock