Do you think late T4 stage on land/navy maps is too short due to T3 arty or game enders?
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What about making SMD amphibious (like tmd)? Then pushes dont instantly die and nukes losers their biggest "OP" point
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please god can somebody please think of a map situation that isn’t just fucking sentons
this is not the biggest op point of nukes, like at all
I literally WANT even MORE nukes used this way
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Doesnt have to be setons, can literally be any map that has water. Setons is just the easiest example because its played the most. But if you want we can also balance around skadi that is played once every 2 months. Or maybe we just ignore all maps and balance on paper.
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yes all the nukes used on navy in skadi that are a problem (literally nobody thinks this)
I don’t even know who thinks nukes killing pushes is a problem, you’re literally the first person I’ve ever seen even propose this being a problem let alone OP
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Guess you arent in the streams then
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Thankfully, what an awful take
Boy I sure do love the not-op use of a nuke hitting all the core base infrastructure forever removing an entire player from the game because he was 30 seconds late to making an smd after a nuke was up for 45 seconds. Increase the ratio of these situations please
Damn we gotta get rid of that mega op usage of nukes where they could be launched at a push causing a person to dodge and potentially take a bad engagement or create stall time for defenses or destroy reclaim that was donated in error, god this gameplay sucks we need to ruin it immediately
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Nuking pushes is completely fine, idk why you are bringing pushes into this
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Oh gg, i meant to say proxy / invasions
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With my proposed rework a proxy would be kept safe with an smd that you built early on, it just becomes a high priority kill target and rushing the smd will delay ur land push by a minute while you build the missile.
The idea is that SMDs operate as more of a conscious swap from units into defenses when right now they’re more just something you’re supposes to build at some point and passively fill as the game goes on without giving it any real thought
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