<?xml version="1.0" encoding="UTF-8"?><rss xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:content="http://purl.org/rss/1.0/modules/content/" xmlns:atom="http://www.w3.org/2005/Atom" version="2.0"><channel><title><![CDATA[New laptop...any advice would be appreciated.]]></title><description><![CDATA[<p dir="auto">Just got a new laptop and when I try to launch FAF I get the following fatal error log...:<br />
CD3DDeviceResources::DevResInitResources: Unable to load effect file /effects/cartographic.fx</p>
<p dir="auto">Program : C:\ProgramData\FAForever\bin\ForgedAlliance.exe<br />
Cmd line arguments : /init init.lua /nobugreport /log C:\Users\alex_\AppData\Roaming\Forged Alliance Forever\logs\game_26380478.log /gpgnet 127.0.0.1:63658 /mean 1321.989990234375 /deviation 470.4739990234375 /savereplay gpgnet://127.0.0.1:63655/26380478/AlexanderJC.SCFAreplay /country GB /numgames 2 /numgames 1</p>
<p dir="auto">Callstack:<br />
unavailable.</p>
<p dir="auto">Last 100 lines of log...</p>
<p dir="auto">debug: SND: Loaded SoundBank 'urldestroy'<br />
debug: SND: Loaded SoundBank 'urlweapon'<br />
debug: SND: Loaded SoundBank 'urs'<br />
debug: SND: Loaded SoundBank 'ursdestroy'<br />
debug: SND: Loaded SoundBank 'ursstream'<br />
debug: SND: Loaded SoundBank 'ursweapon'<br />
debug: SND: Loaded SoundBank 'xaa'<br />
debug: SND: Loaded SoundBank 'xaa_weapon'<br />
debug: SND: Loaded SoundBank 'xab'<br />
debug: SND: Loaded SoundBank 'xal'<br />
debug: SND: Loaded SoundBank 'xal_weapon'<br />
debug: SND: Loaded SoundBank 'xas'<br />
debug: SND: Loaded SoundBank 'xas_weapon'<br />
debug: SND: Loaded SoundBank 'xca'<br />
debug: SND: Loaded SoundBank 'xcb'<br />
debug: SND: Loaded SoundBank 'xcl'<br />
debug: SND: Loaded SoundBank 'xcs'<br />
debug: SND: Loaded SoundBank 'xea'<br />
debug: SND: Loaded SoundBank 'xea_weapon'<br />
debug: SND: Loaded SoundBank 'xeb'<br />
debug: SND: Loaded SoundBank 'xel'<br />
debug: SND: Loaded SoundBank 'xel_weapons'<br />
debug: SND: Loaded SoundBank 'xes'<br />
debug: SND: Loaded SoundBank 'xes_destroy'<br />
debug: SND: Loaded SoundBank 'xes_weapons'<br />
debug: SND: Loaded SoundBank 'xra'<br />
debug: SND: Loaded SoundBank 'xra_weapon'<br />
debug: SND: Loaded SoundBank 'xrb'<br />
debug: SND: Loaded SoundBank 'xrl'<br />
debug: SND: Loaded SoundBank 'xrl_destroy'<br />
debug: SND: Loaded SoundBank 'xrl_stream'<br />
debug: SND: Loaded SoundBank 'xrl_weapon'<br />
debug: SND: Loaded SoundBank 'xrs'<br />
debug: SND: Loaded SoundBank 'xrs_weapon'<br />
debug: SND: Loaded SoundBank 'xsa'<br />
debug: SND: Loaded SoundBank 'xsa_destroy'<br />
debug: SND: Loaded SoundBank 'xsa_weapon'<br />
debug: SND: Loaded SoundBank 'xsb'<br />
debug: SND: Loaded SoundBank 'xsb_weapon'<br />
debug: SND: Loaded SoundBank 'xsl'<br />
debug: SND: Loaded SoundBank 'xsl_destroy'<br />
debug: SND: Loaded SoundBank 'xsl_weapon'<br />
debug: SND: Loaded SoundBank 'xss'<br />
debug: SND: Loaded SoundBank 'xss_destroy'<br />
debug: SND: Loaded SoundBank 'xss_weapon'<br />
debug: MEM: -1 bytes SND<br />
info: MD5 of global settings: d2a23d6464d3fd77956e7648c43b5077<br />
info: IsStreamingWaveBank("/sounds/voice/us/briefings.xwb") =&gt; true<br />
debug: SND: Loaded WaveBank 'briefings' at 30742ab8<br />
info: IsStreamingWaveBank("/sounds/voice/us/seraphim_language.xwb") =&gt; true<br />
debug: SND: Loaded WaveBank 'seraphim_language' at 307448f0<br />
info: IsStreamingWaveBank("/sounds/voice/us/x01_vo.xwb") =&gt; true<br />
debug: SND: Loaded WaveBank 'x01_vo' at 30744a58<br />
info: IsStreamingWaveBank("/sounds/voice/us/x02_vo.xwb") =&gt; true<br />
debug: SND: Loaded WaveBank 'x02_vo' at 30744350<br />
info: IsStreamingWaveBank("/sounds/voice/us/x03_vo.xwb") =&gt; true<br />
debug: SND: Loaded WaveBank 'x03_vo' at 30744788<br />
info: IsStreamingWaveBank("/sounds/voice/us/x04_vo.xwb") =&gt; true<br />
debug: SND: Loaded WaveBank 'x04_vo' at 30743f18<br />
info: IsStreamingWaveBank("/sounds/voice/us/x05_vo.xwb") =&gt; true<br />
debug: SND: Loaded WaveBank 'x05_vo' at 307441e8<br />
info: IsStreamingWaveBank("/sounds/voice/us/x06_vo.xwb") =&gt; true<br />
debug: SND: Loaded WaveBank 'x06_vo' at 30743c48<br />
info: IsStreamingWaveBank("/sounds/voice/us/x1t_vo.xwb") =&gt; true<br />
debug: SND: Loaded WaveBank 'x1t_vo' at 307444b8<br />
info: IsStreamingWaveBank("/sounds/voice/us/x_fmv.xwb") =&gt; true<br />
debug: SND: Loaded WaveBank 'x_fmv' at 30744080<br />
info: IsStreamingWaveBank("/sounds/voice/us/xgg.xwb") =&gt; true<br />
debug: SND: Loaded WaveBank 'xgg' at 30744620<br />
debug: SND: Loaded SoundBank 'briefings'<br />
debug: SND: Loaded SoundBank 'x01_vo'<br />
debug: SND: Loaded SoundBank 'x02_vo'<br />
debug: SND: Loaded SoundBank 'x03_vo'<br />
debug: SND: Loaded SoundBank 'x04_vo'<br />
debug: SND: Loaded SoundBank 'x05_vo'<br />
debug: SND: Loaded SoundBank 'x06_vo'<br />
debug: SND: Loaded SoundBank 'x1t_vo'<br />
debug: SND: Loaded SoundBank 'x_fmv'<br />
debug: SND: Loaded SoundBank 'xgg'<br />
debug: MEM: -796091502 bytes SND<br />
info: MD5 of global settings: d2a23d6464d3fd77956e7648c43b5077<br />
debug: MEM: -796091502 bytes SND<br />
debug: Lua user environment initialized with game version 3829, game type FAF and at commit hash 62fd371b542a5b8f19412e10c84ee673f935d229<br />
info: /savereplay<br />
info: REPLAY ID: 26380478<br />
info: adding font file /fonts/arial.ttf<br />
info: adding font file /fonts/arialbd.ttf<br />
info: adding font file /fonts/arialbi.ttf<br />
info: adding font file /fonts/ariali.ttf<br />
info: adding font file /fonts/arialn.ttf<br />
info: adding font file /fonts/arialnb.ttf<br />
info: adding font file /fonts/arialnbi.ttf<br />
info: adding font file /fonts/arialni.ttf<br />
info: adding font file /fonts/ariblk.ttf<br />
info: adding font file /fonts/arlrdbd.ttf<br />
info: adding font file /fonts/butterbe.ttf<br />
info: adding font file /fonts/vdub.ttf<br />
info: adding font file /fonts/wintermu.ttf<br />
info: adding font file /fonts/zeroes_3.ttf<br />
warning: c:\programdata\faforever\gamedata\effects.nx2\effects\cartographic.fx: unable to compile effect: c:\programdata\faforever\gamedata\effects.nx2\effects\cartographic.fx reason: internal error: unexpected input register type<br />
internal error: unexpected input register type<br />
ID3DXEffectCompiler: Compilation failed</p>
]]></description><link>https://forum.faforever.com/topic/9854/new-laptop...any-advice-would-be-appreciated.</link><generator>RSS for Node</generator><lastBuildDate>Fri, 05 Jun 2026 11:19:16 GMT</lastBuildDate><atom:link href="https://forum.faforever.com/topic/9854.rss" rel="self" type="application/rss+xml"/><pubDate>Wed, 28 Jan 2026 21:09:32 GMT</pubDate><ttl>60</ttl></channel></rss>