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    The current pre-release of the client ("pioneer" in the version) is only compatible to itself. So you can only play with other testers. Please be aware!

    Matchmaking crashes after ~1 min of playtime

    Scheduled Pinned Locked Moved Game Issues and Gameplay questions
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    • A Offline
      Asparagus
      last edited by

      Custom games work fine but matchmaking seems to always crash regardless of how many players or what map. These are the logs Ive collected:

      client.log game_26132091.log

      EXCEPTION_ACCESS_VIOLATION (0xc0000005) at address 0x00915402
      attempted to read memory at 0x4131124b

      Program : C:\ProgramData\FAForever\bin\ForgedAlliance.exe
      Cmd line arguments : /init init.lua /nobugreport /cybran /log C:\Users\Tobias\AppData\Roaming\Forged Alliance Forever\logs\game_26113458.log /gpgnet 127.0.0.1:61412 /mean 1168.1099853515625 /deviation 112.62899780273438 /division gold /subdivision IV /savereplay gpgnet://127.0.0.1:61410/26113458/Snens.SCFAreplay /country DE /numgames 345 /team 3 /players 6 /startspot 4 /numgames 55

      Callstack:
      Unknown symbol (address 0x00915402)

      Last 100 lines of log...

      debug: Received data of type UpdateLaunchStatus from 424194 (Sinte)
      debug: Received data of type UpdateLaunchStatus from 352305 (MarcSpector)
      debug: GpgNetSend LaunchStatus Ready
      debug: Received data of type UpdateLaunchStatus from 510722 (Yamada9889)
      debug: Received data of type UpdateLaunchStatus from 352498 (TechnoForce)
      debug: Received data of type Launch from 522959 (ReznyaEnjoyer)
      debug: GpgNetSend GameState Launching
      debug: OpenMovie /movies/seraphim_load.sfd: 1928
      debug: Preparing movie /movies/seraphim_load.sfd: 1928
      debug: Preparing movie /movies/seraphim_load.sfd: 1928
      debug: Preparing movie /movies/seraphim_load.sfd: 1928
      debug: Preparing movie /movies/seraphim_load.sfd: 1928
      debug: Preparing movie /movies/seraphim_load.sfd: 1928
      debug: Preparing movie /movies/seraphim_load.sfd: 1928
      debug: Playing movie f:\steamlibrary\steamapps\common\supreme commander forged alliance\movies\seraphim_load.sfd: 1928
      warning: No receiver for message type 106 received from dslauncher.3ds.com:59156.
      info: Saving replay to "gpgnet://127.0.0.1:61410/26113458/Snens.SCFAreplay"
      debug: MEM: 0 bytes LUABP
      debug: Lua sim environment initialized with game version 3829, game type FAF and at commit hash 62fd371b542a5b8f19412e10c84ee673f935d229
      debug: MEM: 0 bytes OGRID
      info: Loading save file: /maps/neroxis_map_generator_1.18.2_lzp7i2uc3mqy6_ayeq/neroxis_map_generator_1.18.2_lzp7i2uc3mqy6_ayeq_save.lua
      info: Loading script file: /maps/neroxis_map_generator_1.18.2_lzp7i2uc3mqy6_ayeq/neroxis_map_generator_1.18.2_lzp7i2uc3mqy6_ayeq_script.lua
      warning: NUM PROPS = 664
      info: Initialize Armies brain nickname is Sinte
      info: CreateArmy group ARMY_1
      info: Initialize Armies brain nickname is MarcSpector
      info: CreateArmy group ARMY_2
      info: Initialize Armies brain nickname is ReznyaEnjoyer
      info: CreateArmy group ARMY_3
      info: Initialize Armies brain nickname is Snens
      info: CreateArmy group ARMY_4
      info: Initialize Armies brain nickname is Yamada9889
      info: CreateArmy group ARMY_5
      info: Initialize Armies brain nickname is TechnoForce
      info: CreateArmy group ARMY_6
      debug: SetPlayableArea before round : 224, 224 800, 800
      debug: SetPlayableArea after round : 224, 224 800, 800
      debug: Preloading 1418 batch textures
      debug: Preloading 0 d3d textures
      debug: Preloading 0 models
      debug: Preloading 0 animations
      info: creating high fidelity terrain
      info: creating high fidelity water
      info: creating high fidelity terrain
      info: creating high fidelity water
      debug: Context based templates: Found template: AppendPowerGeneratorsToTML with name Power generators
      debug: Context based templates: Found template: AppendT3FabricatorWithStorages with name Storages
      debug: Context based templates: Found template: TorpedoDefense with name Torpedo defense
      debug: Context based templates: Found template: T3ExtractorWithStorages with name Extractor and storages
      debug: Context based templates: Found template: AppendPowerGeneratorsToSalvation with name Power generators
      debug: Context based templates: Found template: AppendWallsToPointDefense with name Walls
      debug: Context based templates: Found template: AppendOpticsWithPower with name Power generators
      debug: Context based templates: Found template: AppendAirGrid with name Air grid
      debug: Context based templates: Found template: AppendPowerGeneratorsToEnergyStorage with name Power generators
      debug: Context based templates: Found template: AppendExtractorWithFabs with name Storages and fabricators
      debug: Context based templates: Found template: AppendPowerGeneratorsToT3Artillery with name Power generators
      debug: Context based templates: Found template: AppendRadarWithPower with name Power generators
      debug: Context based templates: Found template: AppendPowerGeneratorsToT2Artillery with name Power generators
      debug: Context based templates: Found template: T1Hydrocarbon with name Hydrocarbon
      debug: Context based templates: Found template: T3ExtractorWithStoragesAndFabs with name Extractor, storages and fabricators
      debug: Context based templates: Found template: AppendT3ArtilleryWithPower with name Power generators
      debug: Context based templates: Found template: PointDefense with name Point defense
      debug: Context based templates: Found template: AppendT2ArtilleryWithPower with name Power generators
      debug: Context based templates: Found template: AirDefenseLand with name Anti-air defense
      debug: Context based templates: Found template: AppendExtractorWithStorages with name Storages
      debug: Context based templates: Found template: T3Extractor with name Extractor
      debug: Context based templates: Found template: AirDefenseWater with name Anti-air defense
      debug: Context based templates: Found template: AppendSalvationWithPower with name Power generators
      debug: Context based templates: Found 23 templates
      info: /savereplay
      warning: GetResource: Invalid name ""
      info: Can't find texture "" -- trying fallback.
      warning: GetResource: Invalid name ""
      info: Can't find texture "" -- trying fallback.
      warning: GetResource: Invalid name ""
      info: Can't find texture "" -- trying fallback.
      warning: GetResource: Invalid name ""
      info: Can't find texture "" -- trying fallback.
      warning: GetResource: Invalid name ""
      info: Can't find texture "" -- trying fallback.
      debug: Session time: 00:00:33 Game time: 00:00:00 Heap: 256.0M / 235.8M
      info: Exe GitSHA: 689caa7bb5b394f3eb6b2ad64e1b0567595a19d0
      info: Exe GitSHA: 689caa7bb5b394f3eb6b2ad64e1b0567595a19d0
      info: Exe GitSHA: 689caa7bb5b394f3eb6b2ad64e1b0567595a19d0
      info: Exe GitSHA: 689caa7bb5b394f3eb6b2ad64e1b0567595a19d0
      info: Exe GitSHA: 689caa7bb5b394f3eb6b2ad64e1b0567595a19d0
      info: Exe GitSHA: 689caa7bb5b394f3eb6b2ad64e1b0567595a19d0
      info: Exe GitSHA: 689caa7bb5b394f3eb6b2ad64e1b0567595a19d0
      info: Exe GitSHA: 689caa7bb5b394f3eb6b2ad64e1b0567595a19d0
      info: Exe GitSHA: 689caa7bb5b394f3eb6b2ad64e1b0567595a19d0
      warning: SND: XACT3DApply failed.
      Invalid arg
      debug: Session time: 00:00:44 Game time: 00:00:08 Heap: 256.0M / 243.9M
      debug: Session time: 00:01:03 Game time: 00:00:26 Heap: 256.0M / 246.6M
      debug: Session time: 00:01:13 Game time: 00:00:36 Heap: 256.0M / 249.3M
      debug: Session time: 00:01:23 Game time: 00:00:46 Heap: 288.0M / 250.6M
      debug: Moderator event for Yamada9889: Created a marker with the text: 'YEAAAAAAAA I HAVE 4 MEXS'
      debug: Session time: 00:01:33 Game time: 00:00:56 Heap: 288.0M / 251.9M
      debug: Session time: 00:01:53 Game time: 00:01:16 Heap: 288.0M / 253.4M
      debug: Session time: 00:02:04 Game time: 00:01:24 Heap: 288.0M / 252.8M
      debug: Session time: 00:02:23 Game time: 00:01:43 Heap: 288.0M / 254.3M

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