Matchmaking crashes after ~1 min of playtime
-
Custom games work fine but matchmaking seems to always crash regardless of how many players or what map. These are the logs Ive collected:
EXCEPTION_ACCESS_VIOLATION (0xc0000005) at address 0x00915402
attempted to read memory at 0x4131124bProgram : C:\ProgramData\FAForever\bin\ForgedAlliance.exe
Cmd line arguments : /init init.lua /nobugreport /cybran /log C:\Users\Tobias\AppData\Roaming\Forged Alliance Forever\logs\game_26113458.log /gpgnet 127.0.0.1:61412 /mean 1168.1099853515625 /deviation 112.62899780273438 /division gold /subdivision IV /savereplay gpgnet://127.0.0.1:61410/26113458/Snens.SCFAreplay /country DE /numgames 345 /team 3 /players 6 /startspot 4 /numgames 55Callstack:
Unknown symbol (address 0x00915402)Last 100 lines of log...
debug: Received data of type UpdateLaunchStatus from 424194 (Sinte)
debug: Received data of type UpdateLaunchStatus from 352305 (MarcSpector)
debug: GpgNetSend LaunchStatus Ready
debug: Received data of type UpdateLaunchStatus from 510722 (Yamada9889)
debug: Received data of type UpdateLaunchStatus from 352498 (TechnoForce)
debug: Received data of type Launch from 522959 (ReznyaEnjoyer)
debug: GpgNetSend GameState Launching
debug: OpenMovie /movies/seraphim_load.sfd: 1928
debug: Preparing movie /movies/seraphim_load.sfd: 1928
debug: Preparing movie /movies/seraphim_load.sfd: 1928
debug: Preparing movie /movies/seraphim_load.sfd: 1928
debug: Preparing movie /movies/seraphim_load.sfd: 1928
debug: Preparing movie /movies/seraphim_load.sfd: 1928
debug: Preparing movie /movies/seraphim_load.sfd: 1928
debug: Playing movie f:\steamlibrary\steamapps\common\supreme commander forged alliance\movies\seraphim_load.sfd: 1928
warning: No receiver for message type 106 received from dslauncher.3ds.com:59156.
info: Saving replay to "gpgnet://127.0.0.1:61410/26113458/Snens.SCFAreplay"
debug: MEM: 0 bytes LUABP
debug: Lua sim environment initialized with game version 3829, game type FAF and at commit hash 62fd371b542a5b8f19412e10c84ee673f935d229
debug: MEM: 0 bytes OGRID
info: Loading save file: /maps/neroxis_map_generator_1.18.2_lzp7i2uc3mqy6_ayeq/neroxis_map_generator_1.18.2_lzp7i2uc3mqy6_ayeq_save.lua
info: Loading script file: /maps/neroxis_map_generator_1.18.2_lzp7i2uc3mqy6_ayeq/neroxis_map_generator_1.18.2_lzp7i2uc3mqy6_ayeq_script.lua
warning: NUM PROPS = 664
info: Initialize Armies brain nickname is Sinte
info: CreateArmy group ARMY_1
info: Initialize Armies brain nickname is MarcSpector
info: CreateArmy group ARMY_2
info: Initialize Armies brain nickname is ReznyaEnjoyer
info: CreateArmy group ARMY_3
info: Initialize Armies brain nickname is Snens
info: CreateArmy group ARMY_4
info: Initialize Armies brain nickname is Yamada9889
info: CreateArmy group ARMY_5
info: Initialize Armies brain nickname is TechnoForce
info: CreateArmy group ARMY_6
debug: SetPlayableArea before round : 224, 224 800, 800
debug: SetPlayableArea after round : 224, 224 800, 800
debug: Preloading 1418 batch textures
debug: Preloading 0 d3d textures
debug: Preloading 0 models
debug: Preloading 0 animations
info: creating high fidelity terrain
info: creating high fidelity water
info: creating high fidelity terrain
info: creating high fidelity water
debug: Context based templates: Found template: AppendPowerGeneratorsToTML with name Power generators
debug: Context based templates: Found template: AppendT3FabricatorWithStorages with name Storages
debug: Context based templates: Found template: TorpedoDefense with name Torpedo defense
debug: Context based templates: Found template: T3ExtractorWithStorages with name Extractor and storages
debug: Context based templates: Found template: AppendPowerGeneratorsToSalvation with name Power generators
debug: Context based templates: Found template: AppendWallsToPointDefense with name Walls
debug: Context based templates: Found template: AppendOpticsWithPower with name Power generators
debug: Context based templates: Found template: AppendAirGrid with name Air grid
debug: Context based templates: Found template: AppendPowerGeneratorsToEnergyStorage with name Power generators
debug: Context based templates: Found template: AppendExtractorWithFabs with name Storages and fabricators
debug: Context based templates: Found template: AppendPowerGeneratorsToT3Artillery with name Power generators
debug: Context based templates: Found template: AppendRadarWithPower with name Power generators
debug: Context based templates: Found template: AppendPowerGeneratorsToT2Artillery with name Power generators
debug: Context based templates: Found template: T1Hydrocarbon with name Hydrocarbon
debug: Context based templates: Found template: T3ExtractorWithStoragesAndFabs with name Extractor, storages and fabricators
debug: Context based templates: Found template: AppendT3ArtilleryWithPower with name Power generators
debug: Context based templates: Found template: PointDefense with name Point defense
debug: Context based templates: Found template: AppendT2ArtilleryWithPower with name Power generators
debug: Context based templates: Found template: AirDefenseLand with name Anti-air defense
debug: Context based templates: Found template: AppendExtractorWithStorages with name Storages
debug: Context based templates: Found template: T3Extractor with name Extractor
debug: Context based templates: Found template: AirDefenseWater with name Anti-air defense
debug: Context based templates: Found template: AppendSalvationWithPower with name Power generators
debug: Context based templates: Found 23 templates
info: /savereplay
warning: GetResource: Invalid name ""
info: Can't find texture "" -- trying fallback.
warning: GetResource: Invalid name ""
info: Can't find texture "" -- trying fallback.
warning: GetResource: Invalid name ""
info: Can't find texture "" -- trying fallback.
warning: GetResource: Invalid name ""
info: Can't find texture "" -- trying fallback.
warning: GetResource: Invalid name ""
info: Can't find texture "" -- trying fallback.
debug: Session time: 00:00:33 Game time: 00:00:00 Heap: 256.0M / 235.8M
info: Exe GitSHA: 689caa7bb5b394f3eb6b2ad64e1b0567595a19d0
info: Exe GitSHA: 689caa7bb5b394f3eb6b2ad64e1b0567595a19d0
info: Exe GitSHA: 689caa7bb5b394f3eb6b2ad64e1b0567595a19d0
info: Exe GitSHA: 689caa7bb5b394f3eb6b2ad64e1b0567595a19d0
info: Exe GitSHA: 689caa7bb5b394f3eb6b2ad64e1b0567595a19d0
info: Exe GitSHA: 689caa7bb5b394f3eb6b2ad64e1b0567595a19d0
info: Exe GitSHA: 689caa7bb5b394f3eb6b2ad64e1b0567595a19d0
info: Exe GitSHA: 689caa7bb5b394f3eb6b2ad64e1b0567595a19d0
info: Exe GitSHA: 689caa7bb5b394f3eb6b2ad64e1b0567595a19d0
warning: SND: XACT3DApply failed.
Invalid arg
debug: Session time: 00:00:44 Game time: 00:00:08 Heap: 256.0M / 243.9M
debug: Session time: 00:01:03 Game time: 00:00:26 Heap: 256.0M / 246.6M
debug: Session time: 00:01:13 Game time: 00:00:36 Heap: 256.0M / 249.3M
debug: Session time: 00:01:23 Game time: 00:00:46 Heap: 288.0M / 250.6M
debug: Moderator event for Yamada9889: Created a marker with the text: 'YEAAAAAAAA I HAVE 4 MEXS'
debug: Session time: 00:01:33 Game time: 00:00:56 Heap: 288.0M / 251.9M
debug: Session time: 00:01:53 Game time: 00:01:16 Heap: 288.0M / 253.4M
debug: Session time: 00:02:04 Game time: 00:01:24 Heap: 288.0M / 252.8M
debug: Session time: 00:02:23 Game time: 00:01:43 Heap: 288.0M / 254.3M
Hello! It looks like you're interested in this conversation, but you don't have an account yet.
Getting fed up of having to scroll through the same posts each visit? When you register for an account, you'll always come back to exactly where you were before, and choose to be notified of new replies (either via email, or push notification). You'll also be able to save bookmarks and upvote posts to show your appreciation to other community members.
With your input, this post could be even better 💗
Register Login