How can I fix next connection problem?
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Sometimes I have next mistake, what ruin my connection to other players after 30sec-1 min after game starts. I noticed that mistake come out more often in ladder games, but it just my assumption.
EXCEPTION_ACCESS_VIOLATION (0xc0000005) at address 0x00915402
attempted to read memory at 0x449bb7f8Program : C:\ProgramData\FAForever\bin\ForgedAlliance.exe
Cmd line arguments : /init init.lua /nobugreport /cybran /log C:\Users\admin\AppData\Roaming\Forged Alliance Forever\logs\game_25409699.log /gpgnet 127.0.0.1:58448 /mean 1534.9599609375 /deviation 232.04600524902344 /division unlisted /savereplay gpgnet://127.0.0.1:58446/25409699/DrLivsey.SCFAreplay /country RU /numgames 289 /team 2 /players 6 /startspot 1 /numgames 2Callstack:
Unknown symbol (address 0x00915402)Last 100 lines of log...
info: SSB >>> TRACE CreateArmyLine()... armyID = 3, color = ff2929e1, txtColor = FFA946F4, type=player, name = Fr0maN
info: SSB >>> TRACE CreateArmyLine()... armyID = 4, color = ff901427, txtColor = FFF73C3C, type=player, name = lukasz55555
info: SSB >>> TRACE CreateArmyLine()... armyID = 5, color = ff9161ff, txtColor = FFA946F4, type=player, name = jonnyradars
info: SSB >>> TRACE CreateArmyLine()... armyID = 6, color = ffff873e, txtColor = FFF73C3C, type=player, name = koleos
info: SSB >>> TRACE CreateArmyLine()... armyID = -1, color = ff9161ff, txtColor = FFA946F4, type=team, name = TEAM 1
info: SSB >>> TRACE CreateArmyLine()... armyID = -2, color = ffe80a0a, txtColor = FFF73C3C, type=team, name = TEAM 2
info: SSB >>> TRACE CreateMapLine()...
info: SSB >>> TRACE CreateInfoLine()...
info: SSB >>> TRACE CreateInfoLine()... game is not ranked because No Rush is on
info: SSB >>> TRACE CreateInfoIconMods()... UI Idle Engineers 2
info: SSB >>> TRACE CreateInfoIconMods()... UI Redux ACU Icons
info: SSB >>> TRACE CreateInfoIconMods()... UI Build Range Preview
info: SSB >>> TRACE CreateInfoIconMods()... UI Supreme Score Board
info: SSB >>> TRACE CreateInfoIconMods()... UI Advanced target priorities
info: /savereplay
info: SSB >>> TRACE GetReplayId()... from cmd /savereplay 58446
info: SSB >>> TRACE SetLayout()...
info: Hooked /lua/ui/game/score.lua with /mods/supremescoreboard/hook/lua/ui/game/score.lua
debug: Context based templates: Found template: AppendPowerGeneratorsToTML with name Power generators
debug: Context based templates: Found template: AppendT3FabricatorWithStorages with name Storages
debug: Context based templates: Found template: TorpedoDefense with name Torpedo defense
debug: Context based templates: Found template: T3ExtractorWithStorages with name Extractor and storages
debug: Context based templates: Found template: AppendPowerGeneratorsToSalvation with name Power generators
debug: Context based templates: Found template: AppendWallsToPointDefense with name Walls
debug: Context based templates: Found template: AppendOpticsWithPower with name Power generators
debug: Context based templates: Found template: AppendAirGrid with name Air grid
debug: Context based templates: Found template: AppendPowerGeneratorsToEnergyStorage with name Power generators
debug: Context based templates: Found template: AppendExtractorWithFabs with name Storages and fabricators
debug: Context based templates: Found template: AppendPowerGeneratorsToT3Artillery with name Power generators
debug: Context based templates: Found template: AppendRadarWithPower with name Power generators
debug: Context based templates: Found template: AppendPowerGeneratorsToT2Artillery with name Power generators
debug: Context based templates: Found template: T1Hydrocarbon with name Hydrocarbon
debug: Context based templates: Found template: T3ExtractorWithStoragesAndFabs with name Extractor, storages and fabricators
debug: Context based templates: Found template: AppendT3ArtilleryWithPower with name Power generators
debug: Context based templates: Found template: PointDefense with name Point defense
debug: Context based templates: Found template: AppendT2ArtilleryWithPower with name Power generators
debug: Context based templates: Found template: AirDefenseLand with name Anti-air defense
debug: Context based templates: Found template: AppendExtractorWithStorages with name Storages
debug: Context based templates: Found template: T3Extractor with name Extractor
debug: Context based templates: Found template: AirDefenseWater with name Anti-air defense
debug: Context based templates: Found template: AppendSalvationWithPower with name Power generators
debug: Context based templates: Found 23 templates
info: /savereplay
warning: GetResource: Invalid name ""
info: Can't find texture "" -- trying fallback.
warning: GetResource: Invalid name ""
info: Can't find texture "" -- trying fallback.
warning: GetResource: Invalid name ""
info: Can't find texture "" -- trying fallback.
warning: GetResource: Invalid name ""
info: Can't find texture "" -- trying fallback.
warning: GetResource: Invalid name ""
info: Can't find texture "" -- trying fallback.
debug: Session time: 00:00:41 Game time: 00:00:00 Heap: 256.0M / 214.8M
info: Exe GitSHA: 02e8493433c3d8f5ac18cba7c3bbbbe5b5e2566e
info: Exe GitSHA: 02e8493433c3d8f5ac18cba7c3bbbbe5b5e2566e
info: Exe GitSHA: 02e8493433c3d8f5ac18cba7c3bbbbe5b5e2566e
info: Exe GitSHA: 02e8493433c3d8f5ac18cba7c3bbbbe5b5e2566e
info: Exe GitSHA: 02e8493433c3d8f5ac18cba7c3bbbbe5b5e2566e
info: Exe GitSHA: 02e8493433c3d8f5ac18cba7c3bbbbe5b5e2566e
info: Exe GitSHA: 02e8493433c3d8f5ac18cba7c3bbbbe5b5e2566e
info: Exe GitSHA: 02e8493433c3d8f5ac18cba7c3bbbbe5b5e2566e
info: Exe GitSHA: 02e8493433c3d8f5ac18cba7c3bbbbe5b5e2566e
info: creating high fidelity terrain
info: creating high fidelity water
info: SSB >>> TRACE initialized
info: SSB >>> TRACE SetLayout()...
warning: SND: XACT3DApply failed.
Invalid arg
debug: Session time: 00:00:52 Game time: 00:00:07 Heap: 256.0M / 220.1M
info: buildActionUnit
info: - Builders
info: buildActionUnit
info: - Builders
info: buildActionUnit
info: - Sensors
info: buildActionUnit
info: - Shields
info: buildActionUnit
info: - Builders
info: buildActionUnit
info: - Builders
info: buildActionUnit
info: - Sensors
info: buildActionUnit
info: - Shields
debug: Session time: 00:01:02 Game time: 00:00:15 Heap: 256.0M / 225.9M
info: buildActionUnit
info: - Builders
info: buildActionUnit
info: - Builders
info: buildActionUnit
info: - Builders
info: buildActionUnit
info: - Builders
info: buildActionUnit
info: - Builders
info: buildActionUnit
info: - Builders
info: buildActionUnit
info: - Builders -
Have a look at this thread about connection issues.
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Game crashes are no connection issues...
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