Aeon gun upgrade needs a rework
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Add to this the advantage that aeon's gun upgrades being split into two gives them more flexibility
It’s much more of disadvantage than advantage. 3k e is not that big (12%). The big (100%) difference is that non-Aeon can combine up to two other combat upgrades with gun. Aeon can do only one more. Aeon are already worse than others.
If aeon range + gun will have the same combined cost of other faction gun & range I don't see much point in keeping them separate upgrades. It's just worse for basically no reason. If go in this direction than just make first upgrade to be the same as everyone else (speed&range) and second upgrade to give advanced range
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Aeon first range is honestly the best acu upgrade of any faction.
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Aeon ACU has 1k less health than UEF acu yet the same regen rate, so not like they're starting from an equal footing
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- Aeon (double) shield + advanced range is easily the strongest combat ACU for its cost. It is better vs percivals, bricks, harbinger, othuum, and T4s than double nano splash or cloak laser are.
- The speed gun can later be replaced by omni sensor array, adding up to 3 combat upgrades anyway
- 3k e is like 20 seconds of e production for that stage of the game (assuming you don't pause literally everything else). Having a gun upgrade 20 seconds before your opponent can be pretty devastating.
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- Cloak mazer is way better, more expensive but definitely better. Saying it’s worse is insane.
- Basically no one makes sensors already yet they’re gonna be nerfed more in the next patch.
- Producing extra 3k energy is easy, producing an extra ACU slot is impossible.
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@Sainse said in Aeon gun upgrade needs a rework:
- Basically no one makes sensors already yet they’re gonna be nerfed more in the next patch.
It's funny to downvote this/upvote the opposite for people who didn't make sensors upgrade in TMM ever once a year
Waffelz - 2 times sensor, 0 times sensors
Jagged - 2 times speed, 0 times sensor
Skrat - 6 times speed, 0 times sensor16 minutes is the best time to make speed but not even 25 minutes is good enough to switch to sensors.
If speed isn't that important, why not be in favor of range -> range & speed -> adv range & speed? You're saying speed isn't a big deal later on anyways
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I downvoted because point 1 completely misses the point.
"Aeon (double) shield + advanced range is easily the strongest combat ACU for its cost."
He said "For its cost." and you replied:
"Cloak mazer is way better, more expensive but definitely better. Saying it’s worse is insane."
Do you miss the point on purpose?
Your response to point 3 is also just dumb.
I made sensors today so keep your stats. The thread is not about sensors.
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It is better vs ... than double nano splash or cloak laser are
It's a different statement, this one is without any reference to the cost. I replied to it. I didn't miss anything, as for the cost my reply was
more expensive but definitely better
Of course provided you didn't miss it on purpose
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It's fine, I won't be responding to your comments anymore.
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now compare that to how often i made splash gun or lazer in tmm in the last year!
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@waffelzNoob I’ve seen cloak mazer killing t4 way more often than aeon acu doing the same. However that’s just my experience and unfortunately this data is not quantifiable
UPD. You’ve never done double shield either btw, which isn’t surprising at this sample size honestly -
I’ve also never done sensor upgrade…… curious……
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I didn't know it was cheaper. Considering an early gun at min 6-7 when ppl energy production is around 300-400/s, 3k energy is not negligible: you might make let's say 3-5 pgen more to cover the extra 3k or stall your way through it (losing mass), but i'd imagine that's a solid 200-300 mass advantage for no good reason on an early gun. This would apply if the gun was the same, but then you also have the versatility to split it. Paying less to have more?