@phong Hmm, yeah, disallowing/punishing high rating spreads for people queuing together does sound like a bad idea.
It's partially a problem of low player sizes and partially a problem of the ranking system having to rate many different setups with the same number.
Two 1.5ks do not play the same as one 2k and one 1k afterall.
For custom games this is less of a problem because the rating is way less meaningful for one, but also because you can see all players in your game before the game starts.
For tmm I think the best way is to further punish high rating spreads in the search algorithm and to maybe find a way to make the queuing with a lower rated player uneccesary for high rated players.
Maybe once you hit like 1.8k you get a counter on your matchmaker tab showing you how many players of your rating bracket are currently queuing/in a game to avoid the frustration of queuing for 30 min in a full queue w/o finding a game? Dunno