@harzer99 said in Support Factories: Costs, Build Power and Build Time:
You kind of want the game to end though. The huge mass cost in t3 armies/ experimentals makes the game quite unstable/ unforgiving towards the end. Otherwise you would just throw experimentals around for the next half an hour.
Strawman's Argument,
This is what Supreme Commander is all about large armies and huge experimental wars. Its something you have to face when turning this game into a competitive Atmosphere. This game could still very competitive and if you want to end it early game you'll just have to work harder.
The Original Developers of Supcom intended this game for huge long matches of Huge T3 Armies and Experimentals. You can't be scared to embrace that even in a competitive Environment. Though sadly this has been linked to "Noobs and Turtles" but i assure you even some better players would like longer games. I cant help to feel that FAF is stuck on an endless loop of trying to beat what the game was meant to be, you cant hold the games ideal back, you can embrace it and it still be extremely competitive.