Thinking more on this, lots of things weren't adjusted at all.
T3 land is also more vulnerable to PD of all kinds, T2 static artillery.
It was an indirect buff to ravagers, shields...
We changed T3 land by a country mile and adjusted nothing else as if nothing else might need adjusting. Its more vulnerable to everything.
I'm watching a replay from May right now between Tagada, Blodir, Nexus and Turbo on Frozen Isis. No one is making T3 units in significant numbers. No one is investing in production.
They literally finish T3 static arty before bothering to build more than 5 T3 assault units.
Its no wonder why. Its weak as hell relative to everything except T2.
It seems that at the pro level, its just not worth making AT ALL unless you have 30 mex points spread across everywhere to defend.
Is that really where we want it? Is this really the best we can do?
Replay for anyone that's interested: https://replay.faforever.com/11847829