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    The current pre-release of the client ("pioneer" in the version) is only compatible to itself. So you can only play with other testers. Please be aware!

    Game crash

    Scheduled Pinned Locked Moved I need help
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    • ZartanZ Offline
      Zartan
      last edited by

      Not often this happens, game crashes I believe when I turned stealth on for a bunch of cybran strat bombers

      I have the full log if needed, here's the last 100 lines

      EXCEPTION_ACCESS_VIOLATION (0xc0000005) at address 0x008bfce5
          attempted to read memory at 0x2cd36020
      
      Program : C:\ProgramData\FAForever\bin\ForgedAlliance.exe
      Cmd line arguments : /init init.lua /nobugreport /log C:\Users\thega\AppData\Roaming\Forged Alliance Forever\logs\game_17988069.log /gpgnet 127.0.0.1:36497 /mean 1342.3461 /deviation 104.262276 /savereplay gpgnet://127.0.0.1:61681/17988069/Borg.SCFAreplay /country GB /numgames 1502 /numgames 1418
      
      Callstack:
      	Unknown symbol (address 0x008bfce5)
      	Unknown symbol (address 0x42b3fffb)
      
      Last 100 lines of log...
      
      info: Strat Icon Mod Error: updated strat icon required for: \000eternalstrategicicons/icon_structure2_artillery
      info: Strat Icon Mod Error: updated strat icon required for: \000eternalstrategicicons/icon_structure2_missile
      info: Strat Icon Mod Error: updated strat icon required for: \000eternalstrategicicons/icon_structure2_intel
      info: Strat Icon Mod Error: updated strat icon required for: \000eternalstrategicicons/icon_structure2_counterintel
      debug: Current gametime: 00:06:00
      debug: Current gametime: 00:06:30
      debug: Current gametime: 00:07:00
      debug: Current gametime: 00:07:30
      debug: Current gametime: 00:08:00
      debug: Current gametime: 00:08:30
      info: CWldSession::DoBeat() unknown entity id (0x2ff00054) supplied in a pose update.
      debug: Current gametime: 00:09:00
      info: CWldSession::DoBeat() unknown entity id (0x2ff001bf) supplied in a pose update.
      debug: Current gametime: 00:09:30
      debug: Current gametime: 00:10:00
      info: Strat Icon Mod Error: updated strat icon required for: \000eternalstrategicicons/icon_land3_engineer
      info: Strat Icon Mod Error: updated strat icon required for: \000eternalstrategicicons/icon_fighter3_intel
      info: Strat Icon Mod Error: updated strat icon required for: \000eternalstrategicicons/icon_fighter3_antiair
      info: Strat Icon Mod Error: updated strat icon required for: \000eternalstrategicicons/icon_bomber3_directfire
      info: Strat Icon Mod Error: updated strat icon required for: \000eternalstrategicicons/icon_gunship3_directfire
      debug: Current gametime: 00:10:30
      info: UI_Lua import("/lua/ui/game/ping.lua").DoPing("marker")
      info: Strat Icon Mod Error: updated strat icon required for: \000eternalstrategicicons/icon_structure3_intel
      debug: Current gametime: 00:11:00
      info: UI_Lua import("/lua/ui/game/ping.lua").DoPing("alert")
      debug: Current gametime: 00:11:30
      debug: Current gametime: 00:12:00
      debug: Current gametime: 00:12:30
      info: Strat Icon Mod Error: updated strat icon required for: \000eternalstrategicicons/icon_factory3_air
      info: Strat Icon Mod Error: updated strat icon required for: \000eternalstrategicicons/icon_structure3_energy
      info: Strat Icon Mod Error: updated strat icon required for: \000eternalstrategicicons/icon_structure3_antiair
      info: Strat Icon Mod Error: updated strat icon required for: \000eternalstrategicicons/icon_structure3_antinavy
      info: Strat Icon Mod Error: updated strat icon required for: \000eternalstrategicicons/icon_structure3_antimissile
      info: Strat Icon Mod Error: updated strat icon required for: \000eternalstrategicicons/icon_structure3_artillery
      info: Strat Icon Mod Error: updated strat icon required for: \000eternalstrategicicons/icon_structure3_missile
      info: Strat Icon Mod Error: updated strat icon required for: \000eternalstrategicicons/icon_structure3_transport
      debug: Current gametime: 00:13:00
      debug: Current gametime: 00:13:30
      debug: Current gametime: 00:14:00
      debug: Current gametime: 00:14:30
      debug: Current gametime: 00:15:00
      debug: Current gametime: 00:15:30
      debug: Current gametime: 00:16:00
      debug: Current gametime: 00:16:30
      debug: Current gametime: 00:17:00
      debug: Current gametime: 00:17:30
      debug: Current gametime: 00:18:00
      info: UI_Lua import("/lua/ui/game/ping.lua").DoPing("alert")
      debug: Current gametime: 00:18:30
      debug: Current gametime: 00:19:00
      info: UI_Lua import("/lua/ui/game/ping.lua").DoPing("marker")
      debug: Current gametime: 00:19:30
      debug: Current gametime: 00:20:00
      debug: Current gametime: 00:20:30
      debug: Current gametime: 00:21:00
      info: UI_Lua import("/lua/ui/game/ping.lua").DoPing("marker")
      debug: Current gametime: 00:21:30
      debug: Current gametime: 00:22:00
      debug: Current gametime: 00:22:30
      debug: Current gametime: 00:23:00
      debug: Current gametime: 00:23:30
      debug: Current gametime: 00:24:00
      debug: Current gametime: 00:24:30
      debug: Current gametime: 00:25:00
      info: UI_MakeSelectionSet 1
      debug: Current gametime: 00:25:30
      debug: Current gametime: 00:26:00
      warning: ACU kill detected. Rating for ranked games is now enforced.
      debug: Current gametime: 00:26:30
      debug: (15909) Sending game result: 7 defeat -10
      info: CWldSession::DoBeat() unknown entity id (0x2ff00272) supplied in a pose update.
      info: CWldSession::DoBeat() unknown entity id (0x2ff0027f) supplied in a pose update.
      info: CWldSession::DoBeat() unknown entity id (0x2ff00287) supplied in a pose update.
      info: CWldSession::DoBeat() unknown entity id (0x2ff00288) supplied in a pose update.
      info: CWldSession::DoBeat() unknown entity id (0x2ff0028a) supplied in a pose update.
      info: CWldSession::DoBeat() unknown entity id (0x2ff0028c) supplied in a pose update.
      info: CWldSession::DoBeat() unknown entity id (0x2ff0028e) supplied in a pose update.
      info: CWldSession::DoBeat() unknown entity id (0x2ff00294) supplied in a pose update.
      info: CWldSession::DoBeat() unknown entity id (0x2ff00297) supplied in a pose update.
      info: CWldSession::DoBeat() unknown entity id (0x2ff0029e) supplied in a pose update.
      info: CWldSession::DoBeat() unknown entity id (0x2ff002a2) supplied in a pose update.
      info: CWldSession::DoBeat() unknown entity id (0x2ff002ab) supplied in a pose update.
      info: CWldSession::DoBeat() unknown entity id (0x2ff002bd) supplied in a pose update.
      info: CWldSession::DoBeat() unknown entity id (0x2ff002c0) supplied in a pose update.
      info: CWldSession::DoBeat() unknown entity id (0x2ff002c5) supplied in a pose update.
      info: CWldSession::DoBeat() unknown entity id (0x2ff002c6) supplied in a pose update.
      info: CWldSession::DoBeat() unknown entity id (0x2ff002ca) supplied in a pose update.
      info: CWldSession::DoBeat() unknown entity id (0x2ff002d0) supplied in a pose update.
      debug: Current gametime: 00:27:00
      debug: Current gametime: 00:27:30
      debug: Current gametime: 00:28:00
      info: CWldSession::DoBeat() unknown entity id (0x2ff00083) supplied in a pose update.
      info: CWldSession::DoBeat() unknown entity id (0x2ff003c3) supplied in a pose update.
      info: CWldSession::DoBeat() unknown entity id (0x2ff003c4) supplied in a pose update.
      info: CWldSession::DoBeat() unknown entity id (0x2ff003c5) supplied in a pose update.
      debug: Current gametime: 00:28:30
      debug: Current gametime: 00:29:00
      info: UI_Lua import("/lua/ui/game/confirmunitdestroy.lua").ConfirmUnitDestruction(true)
      debug: Current gametime: 00:29:30
      debug: Current gametime: 00:30:00
      
      
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