I'm not complaining about how bricks do against percies...
I'm also not complaining about the balance between T2 and T3 units. The change wasn't all bad.
I'm specifically complaining about the T3/T4 balance.
You can't make bricks in large numbers on some maps, because if you form them up they just get annihilated by any assault experimental the other player(s) send your way. That didn't use to be the case. You needed a critical threshold, but after that threshold was reached, bricks were pretty damn good.
Now that threshold doesn't exist.
Its now a replacement for T3.
The only reason this isn't obvious to every single player is that T3 units still find utility on maps where map control is critical. On maps where you don't need units in 50 places at once, assault experimental are pretty clearly OP.
Don't you guys have statistics? How much mass is spent in high level games on Isis in T3 land versus assault experimentals? If you think I'm full of shit it should be easy to prove with data.