FAForever Forums
    • Categories
    • Recent
    • Tags
    • Popular
    • Users
    • Groups
    • Login

    Unable to host custom games - any advice?

    Scheduled Pinned Locked Moved I need help
    18 Posts 2 Posters 875 Views
    Loading More Posts
    • Oldest to Newest
    • Newest to Oldest
    • Most Votes
    Reply
    • Reply as topic
    Log in to reply
    This topic has been deleted. Only users with topic management privileges can see it.
    • K
      KZ0
      last edited by KZ0

      No - I just added the new lines I saw added from the end of the client.log file. I'll restart and upload.

      Edit: here's the complete log: https://subcons.teod.eu/static/2021-12-24-client.log (1740 lines). Hosting on my own domain so that I can take it down if it contains something it shouldn't.

      1 Reply Last reply Reply Quote 0
      • S
        Sheikah
        last edited by Sheikah

        Something is killing your connection to the server and the api before the game can launch.

        See the error message below. I would think it is anti virus or something about your network connections

        2021-12-24 02:02:21.848  INFO 11796 --- [JavaFX Application Thread] c.f.client.remote.FafServerAccessor      : Closing lobby server connection
        2021-12-24 02:02:21.849  INFO 11796 --- [JavaFX Application Thread] com.faforever.commons.lobby.FafLobbyApi  : Disconnecting from server
        2021-12-24 02:02:21.849  INFO 11796 --- [JavaFX Application Thread] com.faforever.commons.lobby.FafLobbyApi  : Outbound channel closed
        2021-12-24 02:02:21.853  INFO 11796 --- [reactor-tcp-nio-2] com.faforever.commons.lobby.FafLobbyApi  : Disconnected from server
        2021-12-24 02:02:21.853 DEBUG 11796 --- [pool-3-thread-1] com.faforever.client.theme.UiService     : Watcher service terminated
        2021-12-24 02:02:21.862  WARN 11796 --- [reactor-http-nio-12] r.netty.http.client.HttpClientConnect    : [id:99bd53de-1, L:/192.168.1.11:61749 ! R:api.faforever.com/116.202.155.226:443] The connection observed an error
        
        reactor.netty.http.client.PrematureCloseException: Connection prematurely closed BEFORE response
        
        2021-12-24 02:02:21.866 ERROR 11796 --- [reactor-http-nio-12] c.f.client.game.CreateGameController     : Error when updating the map
        
        java.util.concurrent.CompletionException: org.springframework.web.reactive.function.client.WebClientRequestException: Connection prematurely closed BEFORE response; nested exception is reactor.netty.http.client.PrematureCloseException: Connection prematurely closed BEFORE response
        
        1 Reply Last reply Reply Quote 0
        • S
          Sheikah
          last edited by

          To me it looks like you are closing your client while it is trying to start the game which is odd. But that is why I think it is some anti virus or something shutting down the client

          1 Reply Last reply Reply Quote 0
          • K
            KZ0
            last edited by

            Hmm. I'm using Windows defender, default rules.

            Any ideas about why this is an issue now, and was not an issue on 1.5.0 and before?

            1 Reply Last reply Reply Quote 0
            • K
              KZ0
              last edited by KZ0

              I tried a few things:

              • Reset windows defender firewall settings to defaults
              • Turn off firewall
              • Run the FAF client from master (89bcab)
              • Turn off anti-virus real-time protection

              Same results as before - no custom game launched.

              Happy to provide more logs. Now that I'm on master, I can easily test specific commits.

              1 Reply Last reply Reply Quote 0
              • S
                Sheikah
                last edited by

                Hmm if you are running from source you should be able see the logs more clearly. Also the updated branch is develop not master. So checkout that one. Also the only thing that changed between 1.5.0 and later is we changed the backed library we use for the tcp connections

                1 Reply Last reply Reply Quote 0
                • K
                  KZ0
                  last edited by KZ0

                  OK - thanks for the info. It seems I was on develop all along, I guess I typed "master" out of habit.

                  if you are running from source you should be able see the logs more clearly

                  Should I just copy stdout? Loglevel debug? From what I could see last time, stdout looked similar to what I found in client.log. Any other information we need to understand what's going on?

                  (Sorry for the fragmented process. I have a Windows computer for playing FAF - and I don't use Windows for other things than FAF. So there is a bit of time between each time I'm on the FAF computer ...).

                  1 Reply Last reply Reply Quote 0
                  • S
                    Sheikah
                    last edited by

                    When running from source the stdout is the log. And you can set it to debug level and you will also see all the messages that are being sent between the server and you.

                    1 Reply Last reply Reply Quote 0
                    • K
                      KZ0
                      last edited by

                      Full logs, loglevel debug. I pressed "Create game" a few times, with not result.

                      http://subcons.teod.eu/static/2021-12-30-debug.log

                      I'm also getting some file not found errors:

                      java.io.FileNotFoundException: META-INF/native/netty_tcnative_windows_x86_64.dll
                      java.io.FileNotFoundException: META-INF/native/netty_tcnative_x86_64.dll
                      java.io.FileNotFoundException: META-INF/native/netty_tcnative.dll
                      
                      1 Reply Last reply Reply Quote 0
                      • K
                        KZ0
                        last edited by

                        @Sheikah - I was able to narrow down the issue. Are you able to reproduce?

                        I'm allways getting the failure when the password contains "ø".

                        Using only english letters in the password does not trigger the error.

                        I created a github issue: https://github.com/FAForever/downlords-faf-client/issues/2517

                        1 Reply Last reply Reply Quote 0
                        • S
                          Sheikah
                          last edited by

                          Okay that makes sense then. Generally things like these game properties are limited to ASCII. I am surprised it didn't give a more informative error but will make sure to restrict it properly

                          1 Reply Last reply Reply Quote 1
                          • First post
                            Last post