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    SACU's veterency cost

    Scheduled Pinned Locked Moved Balance Discussion
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    • M
      myEmperor
      last edited by myEmperor

      SACU's veterancy cost increases linearly, while all other units do not.

      tunk.JPG
      chicken.JPG
      suc.JPG rambo.JPG

      As a result, we have that Rambo needs more experience than Ythota.

      Expensive SACU's are faced with the glass ceiling.

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      • K
        keyser
        last edited by

        nicely spotted, you can make a github issue about it

        M 1 Reply Last reply Reply Quote 1
        • M
          myEmperor @keyser
          last edited by myEmperor

          @keyser
          I don't really understand how the suggestions on the github work. Do I need to write in a nutshell about the proposed changes?
          Or I should write down specific numbers that I propose to change?

          Also manually upgreaded SACU have the same veterancy bar as the upgreadless one.
          16261.JPG

          Maybe the easy way would be to make fixed veterancy cost for every type of SACU:

          1)Engineer, ras, vanilla - 4k
          2)"Weak combat", missile, - 5k
          3) Strong combat - 6 or 7 k

          What do you think?

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          • K
            keyser
            last edited by

            Just say that the preset sacu require too much mass to vet.
            We can't take into account the mass invested in upgrade. Likewise if you upgrade a scu after building it, it won't vet up opponent unit faster.

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            • M
              myEmperor @keyser
              last edited by

              @keyser ready

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