Call for an Icon artist
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I have a lot of experience with photoshop, design, and limited experience with game design. If you haven't found a solution yet, I would be interested in seeing if I could help.
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I can recreate icons in Illustrator.
So you can enlarge icons any % in Photoshop. -
When will we get 4k in-game textures for units and trees and such? https://www.moddb.com/mods/better-graphics
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@THEALPHA the mod you linked looks identical to what we have. perhaps this mod is already integrated into FAF?
you wouldn't want 4K textures for units and trees though. FA would probably not run well.
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@UHU said in Call for an Icon artist:
I can recreate icons in Illustrator.
So you can enlarge icons any % in Photoshop.you mean SVG? that's exactly what we want.
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Yes, I can create SVG, AI or EPS
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https://drive.google.com/drive/folders/1p1gdp4hngw_QJF6yhzc8mZJBiz6xehTF?usp=sharing
i used icons 200% as a template
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How is this going?
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@nine2 150% 175% sizes is useless if you look closely at them. Someone need to spend some hours on redraw the icons
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Back in June 2020, I redrew the icons using @BlackYps template and some mild inspiration from the old Advanced Strategic Icons mod. I made versions essentially identical to the symbols in vanilla and optional layers in GIMP for things like a wrench or missile shape for engineers and whatnot. Since I have a 4k monitor and bad eyesight, I started with ExtraBigHugeLarge size (4x vanilla, I think?). When I stuffed them into the game, the UI scaling code magnified them so they would cover the build icons (the full color ones that show what you're queuing up to build) and since I can't code my way out of a paper bag, I just sort of gave up.
I'd be happy to contribute what I have so far, and even do the in between scaling if someone is willing to do the surrounding code so I can have big icons on the map, but not covering the build icons.