FAForever Forums
    • Categories
    • Recent
    • Tags
    • Popular
    • Users
    • Groups
    • Login
    1. Home
    2. WackelKontakt
    3. Topics
    The current pre-release of the client ("pioneer" in the version) is only compatible to itself. So you can only play with other testers. Please be aware!
    W
    Offline
    • Profile
    • Following 0
    • Followers 0
    • Topics 3
    • Posts 12
    • Groups 0

    Topics

    • W

      Simspeed: Revive work on modifying luajit to work with FAF

      Watching Ignoring Scheduled Pinned Locked Moved Suggestions
      9
      0 Votes
      9 Posts
      799 Views
      S
      Ended up manually throwing together a testing bundle (expected a failure). And it worked without a problem. I looked into it and I was wrong it wouldnt be as simple as a binary compatible DLL. Neither MohoEngine.dll or LuaPlus_1081.dll are actually used by Supcom. Both are statically (lib) compiled into the exe. Doh.
    • W

      Simspeed: What performance improvements could be ported from LOUD MOD?

      Watching Ignoring Scheduled Pinned Locked Moved Suggestions
      9
      1 Votes
      9 Posts
      925 Views
      AzraaaA
      I would happily agree with FTX, and i dont believe we should be balancing the game for PvE though maybe a differently balanced gamemode because of a AI Developer, its honestly really hard to do real ai improvements and work and etc with the way balance is right now. To simply describe balance issues, bascially the balance is forcing us as AI Developers to develop our AI in a very specific way that i keep in mind most of dont like in reality and simply put the AI cant keep up in the way the balance is right now. The game is just too fast especially mid game and late game and even early game. Eco in FAF scales too quickly, The Meta is too strong and the balance is restrictive on what you can actually do in the game. I mean like seriously you do it the meta way or the highway. Thats how FAF balance has always been. I have played LOUD, and ill say it here and right now, that the balance on LOUD is a lot more fun because i have choice and that choice lets me play the game more happily and more creatively. Thats what should be important and fun. I feel like we stress that we are a pvp community so much that we forgot Quoted From FTX "That half the faf games are launched with a single team" which means in reality we look over 50% of faf in favor of the pvp community when we should be balancing ourselves truly.
    • W

      Show CPU model ID in lobbies

      Watching Ignoring Scheduled Pinned Locked Moved Suggestions
      32
      0 Votes
      32 Posts
      3k Views
      Mvk_-M
      I believe the general point involved is to reduce or eliminate possible means to reasonable identify someone based on hardware or software config is where say a bottleneck might possibly be. Is a big reason say modded games have such lack of mainstream interests if not mistaken. One of the best alternative ive ever come across, in idea of course, is to just automate a foe like system to a point and just realize you dont have to manual just add people you have no interest in matching with/playing due to high constant sync/lag issues. Otherwise to just be able to foe people within match would say be second best alternative to that one, another idea to say help not having to wait. When a match lobbies and someone is foed they can be highlighted. Helpfully can remember why they are foed of course but again, improvement is the idea, yes? Thanks