Also an old topic. Last result was "lots of work, won't happen". How exactly was this determined? I looked at the LOUD lua code, and while yes, the changes are significant (especially the weird naming of functions of LOUD) porting it should not be impossible.
Best posts made by WackelKontakt
Simspeed: What performance improvements could be ported from LOUD MOD?
posted in Suggestions •
RE: Simspeed: What performance improvements could be ported from LOUD MOD?
posted in Suggestions •
As an addition: I for one would not recommend any FAF focus on AI. AI I would at least assume is a neglectable use case in FAF. The vast majority of us would care about increased performance in multiplayer.
RE: Player leave freezes unit control
posted in Suggestions •
Admittedly, the "no actions for n ticks" solution does lower the amount of desyncs, however the user experience is indeed underisable. I would second the suggestion for a "global pause" fix instead.