Also an old topic. Last result was "lots of work, won't happen". How exactly was this determined? I looked at the LOUD lua code, and while yes, the changes are significant (especially the weird naming of functions of LOUD) porting it should not be impossible.
W
Best posts made by WackelKontakt
-
Simspeed: What performance improvements could be ported from LOUD MOD?
-
RE: Player leave freezes unit control
Admittedly, the "no actions for n ticks" solution does lower the amount of desyncs, however the user experience is indeed underisable. I would second the suggestion for a "global pause" fix instead.