Another crash, happens at every game
EXCEPTION_ACCESS_VIOLATION (0xc0000005) at address 0x025ede58
attempted to read memory at 0x5f5ef079
Program : C:\ProgramData\FAForever\bin\ForgedAlliance.exe
Cmd line arguments : /init init.lua /nobugreport /log C:\ProgramData\FAForever\logs\game_15468792.log /gpgnet 127.0.0.1:54992 /mean 1500.0 /deviation 500.0 /savereplay gpgnet://127.0.0.1:59961/15468792/vmkcom.SCFAreplay /country KZ /numgames 0
Callstack:
Unknown symbol (address 0x025ede58)
Unknown symbol (address 0x025de001)
BaseThreadInitThunk + 20 bytes ((Unknown)(0) + 0 bytes)
RtlGetAppContainerNamedObjectPath + 281 bytes ((Unknown)(0) + 0 bytes)
RtlGetAppContainerNamedObjectPath + 233 bytes ((Unknown)(0) + 0 bytes)
Last 100 lines of log...
debug: Loading module '\000/lua/ui/dialogs/disconnect.lua\000'
info: Exe Version: 1.0
debug: Current gametime: 00:00:00
info: Exe Version: 1.0
debug: Loading module '\000/lua/sim/blip.lua\000'
info: Exe Version: 1.0
info: Exe Version: 1.0
info: Exe Version: 1.0
info: Exe Version: 1.0
info: Exe Version: 1.0
info: Exe Version: 1.0
info: Exe Version: 1.0
info: playable area coordinates are { 0, 0, 512, 512 }
info: Offmapareas are {
info: { x0=-100, x1=612, y0=-100, y1=0 },
info: { x0=-100, x1=612, y0=512, y1=612 },
info: { x0=-100, x1=0, y0=0, y1=512 },
info: { x0=512, x1=612, y0=0, y1=512 }
info: }
debug: Loading module '\000/lua/ai/aiarchetype-managerloader.lua\000'
info: *AI DEBUG: ARMY \0002\000: Initiating Archetype using ChallengeMain
debug: Loading module '\000/units/url0105/url0105_script.lua\000'
warning: CreateCybranBuildBeams is deprecated: use CreateCybranBuildBeamsOpti instead.
warning: Source: {
warning: currentline=529,
warning: func=function: 1DA1DBE0,
warning: linedefined=527,
warning: name="CreateCybranFactoryBuildEffects",
warning: namewhat="field",
warning: nups=3,
warning: short_src="...a\faforever\gamedata\lua.nx2\lua\effectutilities.lua",
warning: source="@c:\programdata\faforever\gamedata\lua.nx2\lua\effectutilities.lua",
warning: what="Lua"
warning: }
debug: Loading module '\000/lua/editor/miscbuildconditions.lua\000'
debug: Loading module '\000/lua/renderselectparams.lua\000'
debug: Loading module '\000/lua/ui/game/rallypoint.lua\000'
debug: Loading module '\000/lua/ui/controls/worldmesh.lua\000'
debug: Loading module '\000/lua/editor/instantbuildconditions.lua\000'
debug: Loading module '\000/lua/formations.lua\000'
debug: Loading module '\000/lua/spreadattack.lua\000'
debug: Loading module '\000/lua/editor/economybuildconditions.lua\000'
debug: Loading module '\000/lua/editor/threatbuildconditions.lua\000'
debug: Loading module '\000/units/ura0001o/ura0001o_script.lua\000'
debug: Loading module '\000/units/ura0002o/ura0002o_script.lua\000'
debug: Loading module '\000/lua/formations.lua\000'
debug: Loading module '\000/lua/ui/game/commandgraphparams.lua\000'
debug: Loading module '\000/lua/ui/game/commandwaypoint.lua\000'
debug: Loading module '\000/lua/ui/game/commandgraph.lua\000'
info: Hooked /lua/ui/game/commandgraph.lua with /schook/lua/ui/game/commandgraph.lua
debug: Loading module '\000/units/uel0105/uel0105_script.lua\000'
debug: Loading module '\000/units/ueb1202/ueb1202_script.lua\000'
debug: Current gametime: 00:00:30
info: AIGetMarkerLocationsEx 6 markers for Land Path Node
info: AIGetMarkerLocationsEx 12 markers for Water Path Node
info: AIGetMarkerLocationsEx 10 markers for Air Path Node
info: AIGetMarkerLocationsEx 20 markers for Amphibious Path Node
debug: Loading module '\000/units/ueb2101/ueb2101_script.lua\000'
debug: Loading module '\000/effects/entities/uefbuildeffect/uefbuildeffect02_script.lua\000'
debug: Loading module '\000/lua/sim/defaultprojectiles.lua\000'
debug: Loading module '\000/lua/sim/projectile.lua\000'
debug: Loading module '\000/lua/defaultantiprojectile.lua\000'
info: Hooked /lua/defaultantiprojectile.lua with /schook/lua/defaultantiprojectile.lua
debug: Loading module '\000/lua/shared/overcharge.lua\000'
debug: Loading module '\000/effects/entities/uefbuild/uefbuild01_script.lua\000'
debug: Loading module '\000/effects/entities/uefbuildeffect/uefbuildeffect03_script.lua\000'
debug: Loading module '\000/lua/ui/dialogs/score.lua\000'
debug: Loading module '\000/lua/ui/dialogs/hotstats.lua\000'
debug: Loading module '\000/lua/ui/dialogs/myeffecthelpers.lua\000'
debug: Current gametime: 00:01:00
warning: SND: Error playing cue 62 on bank 9 [xgg]
XACT: Invalid arg
debug: Loading module '\000/units/ueb1102/ueb1102_script.lua\000'
debug: Loading module '\000/units/urb0102/urb0102_script.lua\000'
debug: Loading module '\000/units/url0101/url0101_script.lua\000'
debug: Current gametime: 00:01:30
debug: Loading module '\000/units/url0103/url0103_script.lua\000'
debug: Loading module '\000/units/url0106/url0106_script.lua\000'
debug: Loading module '\000/units/url0107/url0107_script.lua\000'
debug: Current gametime: 00:02:00
debug: Current gametime: 00:02:30
debug: Loading module '\000/units/ura0101/ura0101_script.lua\000'
debug: Loading module '\000/units/ura0103/ura0103_script.lua\000'
debug: Loading module '\000/projectiles/tdfplasma01/tdfplasma01_script.lua\000'
debug: Loading module '\000/lua/terranprojectiles.lua\000'
debug: Loading module '\000/effects/entities/debrismisc04/debrismisc04_script.lua\000'
debug: Loading module '\000/lua/genericdebris.lua\000'
debug: Loading module '\000/units/xra0105/xra0105_script.lua\000'
debug: Current gametime: 00:03:00
debug: Loading module '\000/units/ura0102/ura0102_script.lua\000'
debug: Loading module '\000/units/ueb1106/ueb1106_script.lua\000'
debug: Loading module '\000/units/uel0201/uel0201_script.lua\000'
warning: *FORMATION DEBUG: Unit ura0002o was excluded from the formation because its layer could not be determined.
debug: Current gametime: 00:03:30
debug: Loading module '\000/units/ueb2104/ueb2104_script.lua\000'
debug: Loading module '\000/projectiles/cdflaserheavy01/cdflaserheavy01_script.lua\000'
debug: Loading module '\000/lua/cybranprojectiles.lua\000'
debug: Loading module '\000/projectiles/cdflaserlight01/cdflaserlight01_script.lua\000'
debug: Current gametime: 00:04:00
debug: Loading module '\000/projectiles/taarailgun01/taarailgun01_script.lua\000'
debug: Loading module '\000/projectiles/shieldcollider/shieldcollider_script.lua\000'