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    The current pre-release of the client ("pioneer" in the version) is only compatible to itself. So you can only play with other testers. Please be aware!
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    Recent Best Controversial
    • The "attack move" for engineers from factories

      I would think that there is something wrong with the "attack move" for engineers from factories for both ranked and for single player/co-op.

      For ranked: This works perfectly fine where the default attack move from the factory does not change if you click on your engineer and "move that attack move order elsewhere" for that one single engineer. This is how it should work.

      For single player/co-op: This seems to work differently where the default attack move changes if you click on that engineer and "move that default attack move from the factory"? This results in the default attack move from the factory being changed permanently.

      I have tried this at my end and I seem to think that this is correct.
      Has anybody encountered the same issue?

      posted in General Discussion
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      TestPlay
    • Attack Submarine Damage

      I would like to suggest if attack submarines could get a buff to their attack for the upcoming balance patch after chatting with SpikeyNoob about this after our 1v1 game and he has suggested that I post it (also we recommend that more players should actually play more 1v1s as it is really draining to wait for games):

      Based on the statistics of the submarine, it would do a damage of 75 now, and it has a mass cost of 360 per submarine. This is quite a costly investment which could have been used better elsewhere in the early game. The submarine also dies relatively easy once tech 2 enemy sea/air is reached.

      I also know that there is a hp buff coming for the attack submarine in the upcoming balance patch. I am not sure if buffing the damage from 75 (to maybe about 100) would be good for the attack submarine also? Maybe this idea would be worth considering to make the attack submarine a better investment to:

      1. countering mass early cheaper frigates which may target enemy engineer build power at naval factories
      2. tide against some early enemy tech 2 navy
      3. deny enemy commanders moving into water much earlier and changing the outcome of certain games (after all you are paying a lot of mass for the attack submarine)
      4. (anything much better which you can think of)

      I am not sure if this is worth considering but it is just my suggestion for the attack submarine.

      posted in Balance Discussion
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      TestPlay
    • 1v1 Ranked Matchmaker Queue

      I find that the waiting time for a 1v1 ranked game has increased over the course of time.
      In the past, I would only wait for a few minutes, and I would have gotten a game running already.

      However, as of current times, this timing has extended to the point where I have waited until I have gotten tired. By the time I would get a game, I would have been too tired to play already, and also play lesser games per day as a result.
      It is definitely harder to get more 1v1s right now. This is especially when there are new 2v2, 3v3 and 4v4 queues right now which takes players away too. I do not know how long some of you who do search 1v1s are waiting, but it takes about 15 minutes to 1 hour to get a game sometimes.

      I would like to check if it is possible to get back what Python Client used to offer (only just for the 1v1 Ranked Matchmaker Queue right now)? "A player of your level is searching for a game, click on a faction to join them" (I think)? This would make it much easier for 1v1 players to know that they could be matched and it can save a lot of people's time.

      I would think that this would be a way to "revive" back 1v1 ranked too?

      posted in General Discussion
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      TestPlay