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    Recent Best Controversial
    • RE: AI Wave Survival Mod Information

      Hi, your Airdrop response to destroyed support bases are coming from the edges of the map.

      if possible, it should be happen from the same position we saved in the settings. Example: Center only.
      Once on the map Griffin, the transporter came from the edge of the map at the very top left, that is at Fort Clarke. It was shot down, of course, because our base was there. I liked the 10k Mass donation.

      I also made some notes to your Map and hope you have the time so give it a quick view.

      In the first Screenshot is the problem. Everything else is extra.

      Extra:
      For the 2nd Screenshot, i added my played and recommended meta. In total i recommend to change 3-4 spawn points.

      I do not like to give Slot 14 (AI Wave Survial in blue) the job to defend the beach, as it would be boring for the island player. Either Slot 14 survives and island ecos = free win or he dies and Island has no defenses built...
      I would only do it, if we have no full lobby.

      For Slot 15 and 3 i recommend to move it more to the center of the beach BUT far enough away from the AI-route to the island. Air units targting Slot 1 ans 2 (Island) should not swtich the targets mid flight.

      Slot 10 and 11 are unusable. i cant give it a player. Worse as slot 14.

      For Slot 10 i recommend to move it to the left area. The player will have a reason to fight for the 4 mexes and can help in a lot of ways. Navy, Def top left, Def south, Eco.

      Slot 11 would be the new main HQ slot. Maybe the slot position is fine but the north-, south-mountain range must change. West-East looks fine and should split land units going the water route and the land route to the top right player.

      Even if you do nothing. Thank you for your nice mod!

      Griffin - Ideas.png

      Griffin - Meta Adjustments.png

      posted in Modding & Tools
      S
      Slykar
    • RE: AI Wave Survival Mod Information

      UPDATE 04.02.2024
      Hello Everyone,

      as my lobbies gets full within 10 Min and we have a lot of cool mates to play it almost daily, i wanted to share my settings so everyone may enjoy the madness.

      If you like to see what you will face, i added my all time favorit match.
      https://replay.faforever.com/20802514

      If i missed something or it is incorrectly listed, please inform me.

      Map: Griffin v7 - only what is NOT default

      Slykar Settings:

      Share conditions - Fullshare
      Victory condition - Sandbox
      Reveal Civillian - no
      Prebuilt Units - on
      Score - on
      HQ Spawn Slot - 16
      HQ HP 2,5 Mio
      HQ ALT Spawn - 14
      HQ ALT HP 0,15 Mio
      HQ Schild XXXXX - AAA-Tier
      HQ PD XXXXX - A-Tier

      2nd HQ Spawn - Slot 15
      2nd HQ Schild XXXXX - C-Tier
      2nd HQ PD XXXXX - C-Tier
      1a. 2nd Spawn Land % - 0%
      1b. - 0%
      2a. - 30%
      2b. - 0%
      3a. - 100%
      3b. - 0%

      SALVATION PLAYERS - Off

      WAVE SETUP

      Build Time - 8 Min
      Delay between Waves - 2,5 Min
      Hold Time - (Rating full Lobby (10): +-5000 = 40 Min+, +-7500 35 Min+, +-10.000 30 Min+)
      Wave Tech Progression - 65% slower

      6a. - 20
      6b. - Amp
      6d (1). - 2x 1.75x 1.5x 1.25x 1x
      6d (2) - 80%
      7a. - 40
      7c. - 5x 4x 3x 2x 1x
      7d. - 20%
      8a. - 10
      8b. - 1x ------ 2x (Reverse 2x 1.75x 1.5x 1.25x 1x)
      8c. - 20%

      SPEED / HP SETTINGS:

      Boost Damage - 0x

      AIR DROPS:

      Airdrops on / off - every 2 - 3 Min
      Airdrops per Wave - 30
      Airdrop Wave multip. - 2x 1.75x 1.5x 1.25x 1x
      Airdrop Unit Types - all
      Airdrops Rambos - 30%
      Airdrop EXP - off
      Airdrop Spawn - Center only

      EXTRA WAVE / RESPONSE

      2a. - off
      2b. - 0,5x
      3a. - 0,50%
      4b. - on

      ENDGAME SETTINGS:

      1a. - Land, Air, Navy
      1b. - 0 Min
      2a. - 3 Units
      2b. - 10 Units
      2c. - 2 Min
      3c. - Scathis
      4a - 2
      4b. - 5%
      4c. - 2 Units +
      4e - off
      4g. - 0,50x
      5b. - 5x

      ECO SETTINGS:

      ECO 1 - 25
      ECO 2a - off
      ECO 4a - 240 Sec

      Nuke Strike Settings:

      Nuke Strike on / Off - Offensive
      Nuke Start Time - 0,60%
      Nuke Frequenzy - 5 - 6 Min
      Nuke per Strike - Regular
      Increase Nukes per Strike - +2

      Build Restrictions:

      100 Hives
      AI Unit Cap 2000

      In Lobby:

      Add 8 Mods

      Optional - 1,5 Build Range
      Optional - 50% Air Craash Damage
      Must have - AI Wave Survival created by AKarmy01 & Rama
      Optional - All Factions Quantum Gate
      Must have - Anti Nuke 50 Cost
      Must have - Hive Engineering Stations for all
      Must have - No Friendly Fire (Because of AOE PDs)
      Optional - 10% Particales

      Add 3x AI_Wavesurvial to slot 14, 15, 16

      Close but spawn Mex for Slot, 5, 9, 3

      Slot 3 is Optional but you must never start as 13. it will be too slow. 11 is doable.

      Dont let 200 CPU player play. If someone is slow but others not, ask him to close programms.

      CPU around 150 shouldnt slow down the game at all or -1 / -2 worst case. (Kill faster and reclaim more)

      posted in Modding & Tools
      S
      Slykar
    • RE: AI Wave Survival Mod Information

      Hello Rama,

      could it be, that UEF Engi Station-Drones count as high level Air units, that spawn extra ASFs?

      if someone builds UEF Engi Station they get usually 50-100 ASF per Wave which doesnt makes sense. Only if they count like a T4 Unit and spawn 9 ASF per Engi Station. Or your Settings set a fixes %-Spawn of ASF if any Air units exists. Does it lower Gunships and Bomber then?

      posted in Modding & Tools
      S
      Slykar
    • RE: AI Wave Survival Mod Information

      Hello Rama,

      i just had a game where we spammed about 40 EMP Launcher and destroyed 2nd HQ and a few support bases easily.

      it cost 4k mass per launcher but how much per missile?

      15k dmg per missile on buildings could be a bit overpowered if the mass cost is low.

      1 EMP Missile = 15k Dmg (Dmg per Mass = ? / Build time?)
      1 Nuke = 35k (cost about 15k = 2,33 Dmg per Mass and 5 or 6 min build time = 58,33 DPS on buildings)

      Additionaly i think the range is too high. maybe reduce it to t3 arty range?

      posted in Modding & Tools
      S
      Slykar
    • RE: AI Wave Survival Mod Information

      v270 tested with 4 player. no problems

      posted in Modding & Tools
      S
      Slykar