EXCEPTION_ACCESS_VIOLATION (0xc0000005) at address 0x004d9177
attempted to read memory at 0x39fdd089
Program : C:\ProgramData\FAForever\bin\ForgedAlliance.exe
Cmd line arguments : /init init.lua /nobugreport /log C:\Users\Porosya\AppData\Roaming\Forged Alliance Forever\logs\game_9964.log /gpgnet 127.0.0.1:64321 /mean 1500.0 /deviation 500.0 /savereplay gpgnet://127.0.0.1:58405/9964/Sanboxin.SCFAreplay /country RU /numgames 0 /numgames 0
Callstack:
Unknown symbol (address 0x004d9177)
Last 100 lines of log...
info: adding font file /fonts/butterbe.ttf
info: adding font file /fonts/vdub.ttf
info: adding font file /fonts/wintermu.ttf
info: adding font file /fonts/zeroes_3.ttf
info: Compiled shader: /effects/cartographic.fx
info: Compiled shader: /effects/frame.fx
info: Compiled shader: /effects/mesh.fx
info: Compiled shader: /effects/particle.fx
info: Compiled shader: /effects/primbatcher.fx
info: Compiled shader: /effects/range.fx
info: Compiled shader: /effects/sky.fx
info: Compiled shader: /effects/terrain.fx
info: Compiled shader: /effects/ui.fx
info: Compiled shader: /effects/vision.fx
info: Compiled shader: /effects/water2.fx
info: SHADERS COMPILED
debug: Wavebank prepared: 498ee38
debug: Wavebank prepared: 49903a8
debug: Wavebank prepared: 4991770
debug: Wavebank prepared: 49928d8
debug: Wavebank prepared: 49944f0
debug: Wavebank prepared: 49968c0
debug: Wavebank prepared: 4999a30
debug: Wavebank prepared: 499ab98
debug: Wavebank prepared: 499bd00
debug: Wavebank prepared: 499ce68
debug: Wavebank prepared: 499ffd8
info: GPGNET: entering idle state.
info: /country
info: /init
info: /numgames
info: /mean
info: /clan
info: /deviation
info: GPGNET: setting nat handler to 0x116a3004
info: LOBBY: Game port 40396[UDP] opened.
info: LOBBY: starting with local uid of 397973 [Sanboxin]
info: GPGNET: entering lobby state.
info: { }
info: { }
info: Supreme Commander: Forged Alliance version 3748
info: Starting background task "Map loader /maps/scmp_029/scmp_029.scmap"
info: Background task "Map loader /maps/scmp_029/scmp_029.scmap" running.
info: Active game mods for blueprint loading:
info: Blueprints Loading... '*.bp' files
info: Blueprints Loading: original files from /effects directory
info: Blueprints Loading: original files from /env directory
info: Blueprints Loading: original files from /meshes directory
info: Blueprints Loading: original files from /projectiles directory
info: Blueprints Loading: original files from /props directory
info: Blueprints Loading: original files from /units directory
info: Blueprints Extracting mesh...
info: Blueprints Modding...
info: Blueprints Loading... completed: 603 original, 0 modded, and 25 preset units
info: Blueprints Loading... completed: 390 original and 0 modded projectiles
info: Blueprints Registering...
debug: MEM: -9797722 bytes RULE
info: /savereplay
info: REPLAY ID: 9964
info: Active mods in session:
debug: MEM: -5247026 bytes STIMap
debug: MEM: -5247026 bytes LoadTexturing
debug: MEM: -5247026 bytes WaterMask
debug: MEM: -12252683 bytes TERRAIN
info: Background task "Map loader /maps/scmp_029/scmp_029.scmap" finished.
info: >> SendArmySettingsToServer: Setting army 1 for slot 1
info: >> SendArmySettingsToServer: Slot 2 empty
info: >> SendArmySettingsToServer: Slot 3 empty
info: >> SendArmySettingsToServer: Slot 4 empty
info: >> SendArmySettingsToServer: Setting army 2 for slot 5
info: >> SendArmySettingsToServer: Slot 6 empty
info: >> SendArmySettingsToServer: Slot 7 empty
info: >> SendArmySettingsToServer: Slot 8 empty
info: >> SendArmySettingsToServer: Slot 9 empty
info: >> SendArmySettingsToServer: Slot 10 empty
info: >> SendArmySettingsToServer: Slot 11 empty
info: >> SendArmySettingsToServer: Slot 12 empty
info: >> SendArmySettingsToServer: Slot 13 empty
info: >> SendArmySettingsToServer: Slot 14 empty
info: >> SendArmySettingsToServer: Slot 15 empty
info: >> SendArmySettingsToServer: Slot 16 empty
debug: OpenMovie /movies/UEF_load.sfd: 1907
debug: Preparing movie /movies/UEF_load.sfd: 1907
debug: Preparing movie /movies/UEF_load.sfd: 1907
debug: Preparing movie /movies/UEF_load.sfd: 1907
debug: Preparing movie /movies/UEF_load.sfd: 1907
debug: Preparing movie /movies/UEF_load.sfd: 1907
debug: Preparing movie /movies/UEF_load.sfd: 1907
debug: Playing movie c:\program files (x86)\r.g. mechanics\supreme commander - forged alliance\movies\uef_load.sfd: 1907
info: Saving replay to "gpgnet://127.0.0.1:58405/9964/Sanboxin.SCFAreplay"
debug: MEM: -4194304 bytes LUABP
debug: MEM: -4194304 bytes OGRID
info: Loading save file: /maps/SCMP_029/SCMP_029_save.lua
info: Loading script file: /maps/SCMP_029/SCMP_029_script.lua
info: * OnCreateAI: AIPersonality: (easy)
debug: Detected an AI with skirmish systems: ARMY_5, enabling AI functionality
warning: NUM PROPS = 8317
debug: Generated navigational mesh in 16.039295 seconds
debug: Active mods in sim:
warning: SND: XACT3DApply failed.
Invalid arg