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    Sanbobusik

    @Sanbobusik

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    Latest posts made by Sanbobusik

    • Crash when i join in game(not lobby)

      EXCEPTION_ACCESS_VIOLATION (0xc0000005) at address 0x004d9177
      attempted to read memory at 0x39fdd089

      Program : C:\ProgramData\FAForever\bin\ForgedAlliance.exe
      Cmd line arguments : /init init.lua /nobugreport /log C:\Users\Porosya\AppData\Roaming\Forged Alliance Forever\logs\game_9964.log /gpgnet 127.0.0.1:64321 /mean 1500.0 /deviation 500.0 /savereplay gpgnet://127.0.0.1:58405/9964/Sanboxin.SCFAreplay /country RU /numgames 0 /numgames 0

      Callstack:
      Unknown symbol (address 0x004d9177)

      Last 100 lines of log...

      info: adding font file /fonts/butterbe.ttf
      info: adding font file /fonts/vdub.ttf
      info: adding font file /fonts/wintermu.ttf
      info: adding font file /fonts/zeroes_3.ttf
      info: Compiled shader: /effects/cartographic.fx
      info: Compiled shader: /effects/frame.fx
      info: Compiled shader: /effects/mesh.fx
      info: Compiled shader: /effects/particle.fx
      info: Compiled shader: /effects/primbatcher.fx
      info: Compiled shader: /effects/range.fx
      info: Compiled shader: /effects/sky.fx
      info: Compiled shader: /effects/terrain.fx
      info: Compiled shader: /effects/ui.fx
      info: Compiled shader: /effects/vision.fx
      info: Compiled shader: /effects/water2.fx
      info: SHADERS COMPILED
      debug: Wavebank prepared: 498ee38
      debug: Wavebank prepared: 49903a8
      debug: Wavebank prepared: 4991770
      debug: Wavebank prepared: 49928d8
      debug: Wavebank prepared: 49944f0
      debug: Wavebank prepared: 49968c0
      debug: Wavebank prepared: 4999a30
      debug: Wavebank prepared: 499ab98
      debug: Wavebank prepared: 499bd00
      debug: Wavebank prepared: 499ce68
      debug: Wavebank prepared: 499ffd8
      info: GPGNET: entering idle state.
      info: /country
      info: /init
      info: /numgames
      info: /mean
      info: /clan
      info: /deviation
      info: GPGNET: setting nat handler to 0x116a3004
      info: LOBBY: Game port 40396[UDP] opened.
      info: LOBBY: starting with local uid of 397973 [Sanboxin]
      info: GPGNET: entering lobby state.
      info: { }
      info: { }
      info: Supreme Commander: Forged Alliance version 3748
      info: Starting background task "Map loader /maps/scmp_029/scmp_029.scmap"
      info: Background task "Map loader /maps/scmp_029/scmp_029.scmap" running.
      info: Active game mods for blueprint loading:
      info: Blueprints Loading... '*.bp' files
      info: Blueprints Loading: original files from /effects directory
      info: Blueprints Loading: original files from /env directory
      info: Blueprints Loading: original files from /meshes directory
      info: Blueprints Loading: original files from /projectiles directory
      info: Blueprints Loading: original files from /props directory
      info: Blueprints Loading: original files from /units directory
      info: Blueprints Extracting mesh...
      info: Blueprints Modding...
      info: Blueprints Loading... completed: 603 original, 0 modded, and 25 preset units
      info: Blueprints Loading... completed: 390 original and 0 modded projectiles
      info: Blueprints Registering...
      debug: MEM: -9797722 bytes RULE
      info: /savereplay
      info: REPLAY ID: 9964
      info: Active mods in session:
      debug: MEM: -5247026 bytes STIMap
      debug: MEM: -5247026 bytes LoadTexturing
      debug: MEM: -5247026 bytes WaterMask
      debug: MEM: -12252683 bytes TERRAIN
      info: Background task "Map loader /maps/scmp_029/scmp_029.scmap" finished.
      info: >> SendArmySettingsToServer: Setting army 1 for slot 1
      info: >> SendArmySettingsToServer: Slot 2 empty
      info: >> SendArmySettingsToServer: Slot 3 empty
      info: >> SendArmySettingsToServer: Slot 4 empty
      info: >> SendArmySettingsToServer: Setting army 2 for slot 5
      info: >> SendArmySettingsToServer: Slot 6 empty
      info: >> SendArmySettingsToServer: Slot 7 empty
      info: >> SendArmySettingsToServer: Slot 8 empty
      info: >> SendArmySettingsToServer: Slot 9 empty
      info: >> SendArmySettingsToServer: Slot 10 empty
      info: >> SendArmySettingsToServer: Slot 11 empty
      info: >> SendArmySettingsToServer: Slot 12 empty
      info: >> SendArmySettingsToServer: Slot 13 empty
      info: >> SendArmySettingsToServer: Slot 14 empty
      info: >> SendArmySettingsToServer: Slot 15 empty
      info: >> SendArmySettingsToServer: Slot 16 empty
      debug: OpenMovie /movies/UEF_load.sfd: 1907
      debug: Preparing movie /movies/UEF_load.sfd: 1907
      debug: Preparing movie /movies/UEF_load.sfd: 1907
      debug: Preparing movie /movies/UEF_load.sfd: 1907
      debug: Preparing movie /movies/UEF_load.sfd: 1907
      debug: Preparing movie /movies/UEF_load.sfd: 1907
      debug: Preparing movie /movies/UEF_load.sfd: 1907
      debug: Playing movie c:\program files (x86)\r.g. mechanics\supreme commander - forged alliance\movies\uef_load.sfd: 1907
      info: Saving replay to "gpgnet://127.0.0.1:58405/9964/Sanboxin.SCFAreplay"
      debug: MEM: -4194304 bytes LUABP
      debug: MEM: -4194304 bytes OGRID
      info: Loading save file: /maps/SCMP_029/SCMP_029_save.lua
      info: Loading script file: /maps/SCMP_029/SCMP_029_script.lua
      info: * OnCreateAI: AIPersonality: (easy)
      debug: Detected an AI with skirmish systems: ARMY_5, enabling AI functionality
      warning: NUM PROPS = 8317
      debug: Generated navigational mesh in 16.039295 seconds
      debug: Active mods in sim:
      warning: SND: XACT3DApply failed.
      Invalid arg

      posted in I need help
      S
      Sanbobusik