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    The current pre-release of the client ("pioneer" in the version) is only compatible to itself. So you can only play with other testers. Please be aware!
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    saigosun

    @saigosun

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    Best posts made by saigosun

    • Firing Randomness/ No Results??

      Hello All,

      I am trying to get a handle on both the

      FiringRandomness and FiringRandomnessWhileMoving command lines. Neither of them seem to have any effect on units as they are generally 100% accurate unless their target is moving too quickly for the projectile to reach.

      NOTE: This is obviously doesn't pertain to laser weapons.

      In essence, I am trying to make weapon accuracy a strategic priority when selecting which units to use for a given situation and also give the advantage to the player who has units fixed in place vs firing on the move. Any help would be appreciated as there appears to be a detail that I missed.

      Thanks in Advance!

      posted in Modding & Tools
      S
      saigosun

    Latest posts made by saigosun

    • RE: Firing Randomness/ No Results??

      Sorry for the delay in responses I had a power outage due to storms. I've tried a few different solutions to no avail. It's so strange. I'll give it some more thought before I look for another angle of attack for balancing out my game.

      posted in Modding & Tools
      S
      saigosun
    • RE: Firing Randomness/ No Results??

      Yep, It's been marked. In fact; I've already made a slew of changes to the units (Firing Randomness aside) it's the one stat that doesn't seem to apply.

      Thanks again for trying to help!

      posted in Modding & Tools
      S
      saigosun
    • RE: Firing Randomness/ No Results??

      Sorry for the confusion, I am referring to the blueprint

      posted in Modding & Tools
      S
      saigosun
    • Firing Randomness/ No Results??

      Hello All,

      I am trying to get a handle on both the

      FiringRandomness and FiringRandomnessWhileMoving command lines. Neither of them seem to have any effect on units as they are generally 100% accurate unless their target is moving too quickly for the projectile to reach.

      NOTE: This is obviously doesn't pertain to laser weapons.

      In essence, I am trying to make weapon accuracy a strategic priority when selecting which units to use for a given situation and also give the advantage to the player who has units fixed in place vs firing on the move. Any help would be appreciated as there appears to be a detail that I missed.

      Thanks in Advance!

      posted in Modding & Tools
      S
      saigosun