I am trying to get a handle on both the
FiringRandomness and FiringRandomnessWhileMoving command lines. Neither of them seem to have any effect on units as they are generally 100% accurate unless their target is moving too quickly for the projectile to reach.
NOTE: This is obviously doesn't pertain to laser weapons.
In essence, I am trying to make weapon accuracy a strategic priority when selecting which units to use for a given situation and also give the advantage to the player who has units fixed in place vs firing on the move. Any help would be appreciated as there appears to be a detail that I missed.
Thanks in Advance!
Sorry for the delay in responses I had a power outage due to storms. I've tried a few different solutions to no avail. It's so strange. I'll give it some more thought before I look for another angle of attack for balancing out my game.
Yep, It's been marked. In fact; I've already made a slew of changes to the units (Firing Randomness aside) it's the one stat that doesn't seem to apply.
Thanks again for trying to help!
Sorry for the confusion, I am referring to the blueprint