I cannot make the units Civillian because claiming that T3 Pgen takes a huge amount of energy and the process is really slow, like 1% every 4-5 seconds
Posts made by S1xteen
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RE: FAForever Map Editor | ACUs/Units not spawning
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FAForever Map Editor | ACUs/Units not spawning
Hey, I had an issue while making custom scenarios on Seton's Clutch and other FA Maps.
The issue I encountered was at the Unit/Structure Allocation part. As units require to be in groupings, I deduced that when Player X's INITIAL Group has no units, it lets an ACU spawn. However if I modify this initial group and add, let's say a Cybran Monkeylord. Only the Monkeylord Spawns and the ACU doesn't spawn.
Now if I set the Initial group to contain 0 units and create another group for Player X that has the Monkeylord, then the ACU will Spawn and the Monkeylord won't. I tried adding a structure to the group too and saw that the model of the structure doesn't load (also the entity of the pgen doesn't spawn i.e 0 energy generated), however the floor decal loads.
I'll break it down into cases
Case A :
Player X Initial Group = Empty
Player X Group 0 = 1* Monkeylord/1* T3 Pgen
Result : ACU Spawns, Monkeylord/1* T3 Pgen doesn'tCase B :
Player X Initial Group = 1Monkeylord /1 T3 Pgen
Player X Group 0 = Empty
Result : ACU doesn't spawn, Monkeylord/1* T3 Pgen spawnsCase C :
Player X Initial Group = Empty
Player X Initial Group Extension Group 0 = 1Monkeylord/1 T3 Pgen
Result : ACU doesn't spawn, Monkeylord/1* T3 Pgen spawnsWhat I'm trying to do is spawn Player X with his ACU (faction must be user selected in lobby), 3* T3 UEF Engi and 1* UEF T3 Pgen(lets assume seton's is UEF territory and the ACU has it claimed as the map starts),
TIA
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RE: Is AMD ryzen 5 5600G good enough for this game
I use this CPU, you will get 110-127 in CPU and the game runs flawlessly