@exselsior Yeah you know what, I slept on it and I decided I can live with this for now. Still, it's just a small thing that really annoys me. The problem is exacerbated by the fact that I get regularly matched with 1000-1500 elo players and I suspect that not only do they have the experience and the APM advantage, but they might also have a starting advantage due to using manual reclaim. I might want to watch some replays to confirm this, tho.
But besides the reclaim problem there's a bunch of other annoying problems with the UI. For example I find using split-attack very annoying and needlessly APM-consuming as well, but if I just use normal attack then my bombers will overkill the shit out of one unlucky Striker. Using attack-move doesn't solve the problem either because then some of my bombers might target a nearby land factory or some MEX they see on their way instead of carpet bombing the enemy units.
There's a lot of small UI and control issues I can come up with that needlessly consume APM and I don't think most of them will ever be tackled. People here seem not to like SC2 very much, but one thing I really liked about that game is that it trimmed a lot of fat, provided an intuitive UI and removed a lot of the redundant APM-sinks.