Honestly FAF being a separate client and has to be downloaded sperate and outside of just buying it on steam is kind of weird. I remember watching a cast and was like, oh man this is amazing. I went and purchased it on steam and was like wtf. Is that a fixable problem or what yall are talking about? Probably not but it was quite a few days before I found out. I think it was zombies or something and was like oh man that sounds like fun then couldnt find out to get to it, eventually it lead me to FAF.
Best posts made by OlPotato
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RE: Why would you have left FAF?
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RE: Why would you have left FAF?
As a newcomer to Supcom I have a couple things that probably repeats but repeats over a thread could shed some light on problem areas. I came upon FAF from casts, Gyle, Brink, and Jagged. As a fan of the ol rts games, Stronghold, AoE, Starcraft and Netstorm I could honesty not believe I never heard of Supcom. Other than castle building which is a personal fave of mine it has so much more variation of play than the others. A legit navy... are you kidding me summit battleships good god. Part of it for me is just not enough vs AI stuff. The AI is way better than most of or all the games I listed but FA is pretty complex. All those games have campaigns that really put you through the motions which I think FAF can benefit from. Have a bootcamp campaign in FAF client made by some folks that know what they are doing. Have scenarios where you are getting tag teamed by two armies, not a full game but just a quick skirmish of a few dozen units from two plus locations to tax your multitasking. Timed eco maps, timed eco maps while defending against AI tech transition timings basically rts puzzle maps. I guess one of the more daunting things with FAF is being plunked down at 0 and trying to decide what to do. Starcraft you have only a couple starting units, zerg alright im making some lings right away. Stronghold alright some archers and spearmen. Supcom, alright I have my com, pd, a half dozen land, sea and air units depending on what tier your at. FPS games are a bit different than rts games where you can play one and pretty much have the basic skills to play most fps games. RTS games vary quite a bit from one to the other and is way more complex for actually brand new folks vs fps as a noob where the logic is aim crosshairs and shoot gun at enemy. Also reclaim is sucha weird mechanic, its cool, no it shouldnt be removed but maybe it has a bit too much impact for people just starting out that already have a hard time multitasking.
Latest posts made by OlPotato
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RE: Why would you have left FAF?
Honestly FAF being a separate client and has to be downloaded sperate and outside of just buying it on steam is kind of weird. I remember watching a cast and was like, oh man this is amazing. I went and purchased it on steam and was like wtf. Is that a fixable problem or what yall are talking about? Probably not but it was quite a few days before I found out. I think it was zombies or something and was like oh man that sounds like fun then couldnt find out to get to it, eventually it lead me to FAF.
-
RE: Why would you have left FAF?
As a newcomer to Supcom I have a couple things that probably repeats but repeats over a thread could shed some light on problem areas. I came upon FAF from casts, Gyle, Brink, and Jagged. As a fan of the ol rts games, Stronghold, AoE, Starcraft and Netstorm I could honesty not believe I never heard of Supcom. Other than castle building which is a personal fave of mine it has so much more variation of play than the others. A legit navy... are you kidding me summit battleships good god. Part of it for me is just not enough vs AI stuff. The AI is way better than most of or all the games I listed but FA is pretty complex. All those games have campaigns that really put you through the motions which I think FAF can benefit from. Have a bootcamp campaign in FAF client made by some folks that know what they are doing. Have scenarios where you are getting tag teamed by two armies, not a full game but just a quick skirmish of a few dozen units from two plus locations to tax your multitasking. Timed eco maps, timed eco maps while defending against AI tech transition timings basically rts puzzle maps. I guess one of the more daunting things with FAF is being plunked down at 0 and trying to decide what to do. Starcraft you have only a couple starting units, zerg alright im making some lings right away. Stronghold alright some archers and spearmen. Supcom, alright I have my com, pd, a half dozen land, sea and air units depending on what tier your at. FPS games are a bit different than rts games where you can play one and pretty much have the basic skills to play most fps games. RTS games vary quite a bit from one to the other and is way more complex for actually brand new folks vs fps as a noob where the logic is aim crosshairs and shoot gun at enemy. Also reclaim is sucha weird mechanic, its cool, no it shouldnt be removed but maybe it has a bit too much impact for people just starting out that already have a hard time multitasking.