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    The current pre-release of the client ("pioneer" in the version) is only compatible to itself. So you can only play with other testers. Please be aware!
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    MilfHunter

    @MilfHunter

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    Best posts made by MilfHunter

    • RE: game crashes after about 10 minutes

      Transferred the game from the hard drive to the system ssd, the crashes disappeared

      posted in I need help
      M
      MilfHunter

    Latest posts made by MilfHunter

    • RE: game crashes after about 10 minutes

      Transferred the game from the hard drive to the system ssd, the crashes disappeared

      posted in I need help
      M
      MilfHunter
    • game crashes after about 10 minutes

      game crashes after about 10 minutes
      error text:

      EXCEPTION_ACCESS_VIOLATION (0xc0000005) at address 0x02f2de58
      attempted to read memory at 0xe30d9804

      Program : C:\ProgramData\FAForever\bin\ForgedAlliance.exe
      Cmd line arguments : /init init.lua /nobugreport /log C:\Users\texno\AppData\Roaming\Forged Alliance Forever\logs\game_20466938.log /gpgnet 127.0.0.1:64496 /mean 1472.13 /deviation 93.1222 /savereplay gpgnet://127.0.0.1:64494/20466938/MilfHunter.SCFAreplay /country RU /numgames 134 /numgames 133

      Callstack:
      Unknown symbol (address 0x02f2de58)
      Unknown symbol (address 0x02f1e001)
      BaseThreadInitThunk + 20 bytes ((Unknown)(0) + 0 bytes)
      RtlGetAppContainerNamedObjectPath + 281 bytes ((Unknown)(0) + 0 bytes)
      RtlGetAppContainerNamedObjectPath + 233 bytes ((Unknown)(0) + 0 bytes)

      Last 100 lines of log...

      info: CreateArmy group ARMY_7
      info: Initialize Armies brain nickname is A_M_B
      info: CreateArmy group ARMY_8
      info: Initialize Armies brain nickname is civilian
      info: CreateArmy group ARMY_9
      info: Initialize Armies brain nickname is civilian
      info: CreateArmy group NEUTRAL_CIVILIAN
      debug: Preloading 1405 batch textures
      debug: Preloading 970 d3d textures
      debug: Preloading 111 models
      debug: Preloading 532 animations
      info: creating high fidelity terrain
      info: creating high fidelity water
      info: creating high fidelity terrain
      info: creating high fidelity water
      info: /savereplay
      warning: GetResource: Invalid name ""
      info: Can't find texture "" -- trying fallback.
      warning: GetResource: Invalid name ""
      info: Can't find texture "" -- trying fallback.
      warning: GetResource: Invalid name ""
      info: Can't find texture "" -- trying fallback.
      warning: SND: Error playing cue 1 on bank 5 [music]
      XACT: Invalid arg
      info: Exe GitSHA: 71f3206
      debug: Current gametime: 00:00:00
      info: Exe GitSHA: 71f3206
      info: Exe GitSHA: 71f3206
      info: Exe GitSHA: 71f3206
      info: Exe GitSHA: 71f3206
      info: Exe GitSHA: 71f3206
      info: Exe GitSHA: 71f3206
      info: Exe GitSHA: 71f3206
      info: Exe GitSHA: 71f3206
      warning: SND: XACT3DApply failed.
      Invalid arg
      debug: Current gametime: 00:00:30
      debug: Current gametime: 00:01:00
      debug: Current gametime: 00:01:30
      debug: Current gametime: 00:02:00
      debug: Current gametime: 00:02:30
      debug: Current gametime: 00:03:00
      debug: Current gametime: 00:03:30
      debug: Current gametime: 00:04:00
      debug: Current gametime: 00:04:30
      debug: Current gametime: 00:05:00
      debug: Current gametime: 00:05:30
      debug: Current gametime: 00:06:00
      warning: SND: Error playing cue 2 on bank 5 [music]
      XACT: Invalid arg
      debug: Current gametime: 00:06:30
      debug: Current gametime: 00:07:00
      debug: Current gametime: 00:07:30
      debug: Current gametime: 00:08:00
      debug: Current gametime: 00:08:30
      warning: SND: Error playing cue 1 on bank 5 [music]
      XACT: Invalid arg
      info: AdvancedEngineering
      debug: Current gametime: 00:09:00
      debug: Current gametime: 00:09:30
      debug: Current gametime: 00:10:00
      debug: Current gametime: 00:10:30
      debug: Current gametime: 00:11:00
      debug: Current gametime: 00:11:30
      debug: Current gametime: 00:12:00
      debug: Current gametime: 00:12:30
      debug: Current gametime: 00:13:00
      debug: Current gametime: 00:13:30
      debug: Current gametime: 00:14:00
      debug: Current gametime: 00:14:30
      debug: Current gametime: 00:15:00
      info: T3Engineering
      debug: Current gametime: 00:15:30
      debug: Current gametime: 00:16:00
      debug: Current gametime: 00:16:30
      debug: Current gametime: 00:17:00
      debug: Current gametime: 00:17:30
      debug: Current gametime: 00:18:00
      warning: ACU kill detected. Rating for ranked games is now enforced.
      warning: SND: Error playing cue 3 on bank 1 [explosions]
      XACT: Invalid arg
      warning: SND: Error playing cue 5 on bank 1 [explosions]
      XACT: Invalid arg
      debug: Matchstate - defeated: Pablo-Escobar
      debug: (11094) Sending game result: 2 defeat -10
      debug: Current gametime: 00:18:30
      info: CWldSession::DoBeat() unknown entity id (0x2ff0000b) supplied in a pose update.
      debug: Current gametime: 00:19:00
      debug: Current gametime: 00:19:30
      warning: SND: Error playing cue 1 on bank 5 [music]
      XACT: Invalid arg
      debug: Current gametime: 00:20:00
      debug: Current gametime: 00:20:30
      debug: Current gametime: 00:21:00
      debug: Current gametime: 00:21:30
      warning: SND: Error playing cue 0 on bank 35 [urldestroy]
      XACT: Invalid arg
      warning: SND: Error playing cue 7 on bank 13 [ualdestroy]
      XACT: Invalid arg
      debug: Current gametime: 00:22:00
      debug: Current gametime: 00:22:30
      info: send Ptr: 81E80002
      info: send Ptr: 81E80002
      info: send Ptr: 81E80002
      info: send Ptr: 81E80002
      info: send Ptr: 81E80002
      info: send Ptr: 81E80002
      info: send Ptr: 81E80002
      info: terminated

      posted in I need help
      M
      MilfHunter