Here's a good video:
https://www.youtube.com/watch?v=n2KbEQAzuN8
Here's a good website:
https://supcom.fandom.com/wiki/Category:Strategies
There is plenty more where that came from.
If a player can't benefit from things like this, then they are outside of the Mystery of the Infinite War. If they are within the Mystery of the Infinite War, then this won't be enough. Their thirst for victory and their rancor at defeat will be their guide to further improvement.
Best posts made by MetaOntosis
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RE: Why would you have left FAF?
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RE: Why would you have left FAF?
This guy, The Green Squier [sic] is a great example of good tutorials that are on youboob these days. his link as follows: https://www.youtube.com/watch?v=2c-tUPtIfgs
Here's a good one from the same author:
https://www.youtube.com/watch?v=IzYdv1S5XLk
Latest posts made by MetaOntosis
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RE: Why would you have left FAF?
I find that the answer to why someone would stop something overlaps with the answer to another question: What is missing that, if present, would make it more enjoyable? One thing that is missing is the achievements board on the personal profile. It is even worse that it shows but also doesn't function, as I can imagine a lot of them would have lit up by now just from my recent two months back after a 9 year hiatus. I can imagine that if my crusty and bloodyminded self could like it then a kid or any adult with an even sweeter temperament and even more sensation-craving child or any adult novice would drool over it a lot more with that function working. The fact that seeing it not working pains me as much as it does tells me that a lot of people who have left, might have stayed, if only that worked. Focus more on QoL changes as well and you will see expansion. Remember, in FAF world, expansion is essential. Even if we can't expand numerically and "control more of the map" as far as people joining go, we can keep more and make the turtle stronger by enhancing the quality it has for those who, after even 9 years, never really left. That's an aesthetic thing, but think about all the aesthetics that go into the game, and which were there in some ways at the TA stage, and have only gotten better. Aesthetics is desirable not only in the game content, but also in the experience of interfacing with the gaming platform. You have to put more life into it to give it more life in this way. So fix that eyesore and I bet you'll see improvements in retention and joinership.
P.S. If you guys ever actually DO fix it (fingers crossed, the world is in hunger games mode, but just dangle the right carrot in front of the right NEET and even he'll probably do it for some choice compliments and a digital or electronic item), PLEASE make it as retroactive possible! Have it run a tally of all games already on record and use all their data to update profiles so everyone can enjoy the benefit. It takes time, and people can wait (they're already waiting whether they know it or not), but it happens sooner the sooner it gets done. Imagine over time growing a plant. You water it a little every day. Demonstrate your... affinity with the game, with gamesmanship, and with the spirit of bloodsport itself by bestowing trophies for excellence and determination, and you will see more people desiring to achieve it within the game, and more people who already do doing it more.
I look at it this way. Your intuition to include it in the first place was either well to the purpose or not. If not, why was it done in the first place? If it was, then the motive to do it to completion is manifest in proportion to the difficulty of the work. Maybe....
Have a fundraiser for it...
"Do you want this fixed? Donate the needed funds for me to take time away from other things and get it done."
And if the people here want it, they get it that way. That's crowdsourcing. So croudsource it. -
RE: Why would you have left FAF?
This guy, The Green Squier [sic] is a great example of good tutorials that are on youboob these days. his link as follows: https://www.youtube.com/watch?v=2c-tUPtIfgs
Here's a good one from the same author:
https://www.youtube.com/watch?v=IzYdv1S5XLk -
RE: Why would you have left FAF?
Here's a good video:
https://www.youtube.com/watch?v=n2KbEQAzuN8
Here's a good website:
https://supcom.fandom.com/wiki/Category:Strategies
There is plenty more where that came from.
If a player can't benefit from things like this, then they are outside of the Mystery of the Infinite War. If they are within the Mystery of the Infinite War, then this won't be enough. Their thirst for victory and their rancor at defeat will be their guide to further improvement. -
RE: Why would you have left FAF?
@wainan Getting your butt whipped enough should be a call to the senses of any player who likes to win, and he should change his strategy. Watch and study the replay asking certain questions as to what was done, what were the consequences, why the winning player won (and why the losing player lost). This is the only way to improve. If players do this they will improve the most. That requires critical thinking skill and impulses to employ it for this purpose. That's the type of player who should learn to watch and analyze replays.
Example: Player likes to jump to t2 for whatever reason, and undervalues t1 units. This player is a lot like the chess player who undervalues pawns or certain pieces. He should learn the many ways t1 is underestimated by reviewing games where the winning opponent whipped his teching aspirations with t1 "spam".
Example: Player likes to turtle up and eschews map control (usually until he can overwhelm with tech superiority). Now it is a turtle match, and he should review how such a strategy can work or be broken in his own games until he learns to defeat it, or even to improve it (I've seen it work when done just right against the right opponent, or under the right circumstances). He'll be humiliated by the turtle until he learns how to crack it. Watching a replay where he learned what was strong about the turtle (his shell) and where he was weak (trapped in that shell) w
Many more examples of what to notice in one's games and the way to approach replay study. Also many players don't watch casts attentively so as to learn from them. Watch a cast with an active mind. They should play plenty of 1v1 matches also. That forces you to take all responsibility, cover all contingencies, command all types of units in all battlespaces. That's where the true skill lies anyway. When beaten, study the opponent's play and learn what he did right, and conversely ask what one could have done better. Did he take over the map? Did I notice or did I lack intel? I have done this enough that I don't even need to replay certain types of games (win or lose) because I can say outright what happened. I see proof of this when I play the same opponent again, I correct my deficit, and I do better and I can tell it is for that reason I ascertained (someone is active around the map, I have early t2 radar, I am doing better, what a surprise).
All this hand-holding stuff is out of question for long-term growth. It's the wrong focus. This is an academy of warriors. But for the casual gamer, decent guides and some webspace devoted to their issues and play interests would be good. But the cutoff from someone who is purely a casual to a true enjoyer of battle is too sharp to overcome with rose petals. ==