Matter of taste I guess then. I did not know though that the mag gen only was intentionally done to please map gen lovers. I could not even imagine someone would like it that much. I will have to settle for getting the occasional 4v4 game, then. Sadly, they are more difficult to get than 3v3 games.
Posts
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RE: Matchmaker Pool Feedback Thread
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RE: Matchmaker Pool Feedback Thread
@sladow-noob said in Matchmaker Pool Feedback Thread:
No, there are not enough good 3v3 maps. Twin River for sure is not a good one because you literally have two separate 1v1s and an airplayer which is 0% interesting gameplay, also since it's basically just t1 spam and gun.
I feel our perspective is quite a bit different. At the skill level where i am at, twin rivers does not feel too simple. Maybe let you pros have your all map gen ladder, a simplistic map is not a problem at the lower levels.
Another point: if there really are not enough 3v3 maps, when you include all the maps where you can leave a number of spots empty, this is an issue I feel our mapmakers can resolve, if we tell th
em about it. -
RE: Matchmaker Pool Feedback Thread
I am getting tired of having only map generator in the 3v3 map pool. Besides more interesting features, handmade maps are quite a bit more beautiful. I am sure there are enough options that would suitable for 3v3 games. For example, the original twin rivers is a 3v3 map.
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RE: Is there some sort of punishment for closing the game while automatch is connecting
Oh wow. If there was some sort of warning for that, I missed it entirely.
I think this feature may have ruined our game night today. For some reason the matchmaker stopped matching us. The timer went down to 5s and then reset back to over a minute.
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Is there some sort of punishment for closing the game while automatch is connecting
Occasionally, someone in my party crashes while tmm is connecting. Now that I know that the game cannot start, can I just close the game immediately so that the party can get back to queue as soon as possible, or should I wait for the server to give up on the game as well.
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RE: How come you don't play ladder?
I did play some ladder years back, then went away from the game entirely. Returning now has been painful, mostly because I just can not play at the level I played back then. Actually, I think there has been some rating deflation while I was away. I see players now doing stuff that was reserved for quite a bit higher rated players back then.
Even after trying to shake off the rust for a while, I am still far from my previous level. In custom games, with some many other players involved, my rating does not get easily adjusted, and in many cases people will yell at me for underperforming. In 1v1, which the question was about, I always feel it is hopeless. Judging by how many points I am losing per one ladder game, I will have to try, and lose, a truly depressing amount of games for the system to adapt.
Regarding map size: I am surprised to read that many of you hate the 5km maps. When I was better, I had no problem with them. They were like fast food: pleasurable and quickly consumed. I was somewhat better on larger maps though.
Now, 5km maps are my best chance. I will cap the core mexes, build a couple of factories, set rally points and send the commander straight through the middle. In a few minutes someone is going to explode. By reducing the game to this simplified situation, the effect of the skill gap is minimized. I admit that if I get a larger map, I will be tempted to just press alt+f4.
Reading more of the replies, I remembered one thing that I would like to add:
Get rid the big rocks and wrecks that you should be manually reclaiming. What they do is to make the game more BO dependent.