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    The current pre-release of the client ("pioneer" in the version) is only compatible to itself. So you can only play with other testers. Please be aware!
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    Posts

    Recent Best Controversial
    • RE: Crash Upon FAF Client Create Game Start Up - ID3DXEffectCompiler: Compilation failed

      @magge No, I have a desktop with the only one display adapter: RTX4090.

      posted in Game Issues and Gameplay questions
      L
      LV-426
    • RE: Crash Upon FAF Client Create Game Start Up - ID3DXEffectCompiler: Compilation failed

      I am experiencing the exact same TEXCOORD1 / (particle.fx or mesh.fx) compilation error on my new PC Win 11. I've tried all the standard fixes with no success: cleaning gamedata caches, windowed mode, clean reinstalls of both FA and the FAF client, driver updates, DX9 files updates, and even a clean install of Windows 10.
      Symptoms:
      - Game crashes during lobby initialization with the log like TS provided.
      - Occasionally, the lobby loads with a "Connecting..." hang or a broken, non-interactive UI.
      Note: Vanilla Supreme Commander: Forged Alliance runs perfectly fine.

      The "Background Game" Workaround:
      I've discovered a strange but consistent workaround: If I launch another modern game first (not every game, but e.g., Tiny Glade, Frostpunk, or X4 Foundations) and leave it running at the main menu (no need to play this game), I can Alt-Tab back to the FAF client and launch into a lobby without any crashes. Everything works perfectly as long as that other game is open... o_O
      It seems like having another 3D application active forces the GPU/DirectX into a state that allows FAF to compile its shaders correctly. Hopefully, this helps others play or assists in pinning down the root cause.

      posted in Game Issues and Gameplay questions
      L
      LV-426