justice sorry but not only is everything you said wrong, but you're rude and contribute nothing to the conversation.
1000ms tick rate is the only solution. It will also make very little difference to the game, no matter what people want to gripe about. If it was set to 1000ms the vast majority of players wouldn't even notice. In fact, they would be so much happier that half of the games started don't end up being re'd because of lags.
An even better solution would be to have an adjustable tick rate. Manually or dynamically. Pipe dream probably.
The issue is simply this:
any aussie can easily play with any regular player from anywhere in the world.
when a player from somewhere else in the world has a shitty connection (spotty wifi, copper cable with rust / errors, etc) they experience dropped packets. These dropped packets are intermittent. This means that they might have 100ms ping 90% of the time, and 400ms ping 10% of the time. When you combine 400ms intermittent ping with 400ms australian ping = intermittent 800ms ping spikes and a herky-jerky gameplay that drives everyone nuts.
The truth is that 1000ms ping would remove 99% of intermittent ping packet loss issues and would effectively solve the problem of australian players "ruining" games.
The truth is that australians are not actually the problem. The problem is packet loss from russian players with shitty wifi / copper cable quality. BUT this problem only becomes apparent when an aussie joins a game. So is the russians fault or the aussies fault? Both?
It's the fault of the game for having a tick rate that is JUST A BIT too low to be workable. Even a 700ms tick rate would fix 80% of the ruined games.
As an Australian player with 2000 games I know what I'm talking about.
Just because some of you guys don't experience this issue because you play when the other half of the world is asleep doesn't mean it isn't a massive problem for a lot of players.
And Lu7ky - I have literally the most expensive highest quality cable consumer internet connection available in australia with the most expensive ISP. 100mbps/40mbps, 15ms ping to the exchange (I live right near it), 0% packet loss, no jitter.
Just in case you guys don't realise how bad this issue has gotten - from my logs I've been kicked from ~65% of every single game I've joined. WITHOUT showing a high ping. Simply because of my australian flag. So since I've played 2000 games, that means I've been kicked from 5500 games. I've even learned how to read "kick australian" in russian. (it looks like "KIKIKIKI ABCLKJV") And I actually don't cause lag in the majority of games I play. The problem is a major one. So either ban all aussies or fix the problem. Because it's a toxic nightmare for an entire country at the moment.
1000ms tickrate would mean that an australian could play with a russian who is dropping packets without the constant intermittent lags which ruin games. it's the only solution
"normally a ping up to 500 should be ok" is not true. certainly not true often enough that people won't kick australians from every game. the issue is dropped packets. many players have good ping, but are dropping so many packets that their equivalent ping is much higher. so it's not the australian's fault, but they reveal that one player is dropping packets and you get jerky random lag. that's what happens.
90% of the time australians get kicked from games. If the tickrate was doubled then australians wouldn't lag games. It's the only solution.
Too right I am. Tired of being kicked from 90% of games because the tick rate is rooted making australians radioactive
As an Australian let me just say: either ban all Australians or change the tickrate to 1000ms. Either way, the current situation is not working as it is.