@brutus5000 Thanks for the detailed reply.

To be clear I'm still into it. What I said was meant to apply to casuals (like me. I'm not 1500+ rank with hundreds or thousands of games) of any type.

And I read through your detailed post about why this is so hard, but honestly it didn't surprise me that much. Development is really hard work and costs a lot. Luke and I often marvel that this thing works better than some of the other commercial lanchers we've used. It's incredible what the team has done.

The only point I had was that if it's a question of spending resources, reliability of the service should come way above almost anything else.

Thanks again for the detailed reply 🙂