https://replay.faforever.com/18528199
https://replay.faforever.com/18417959
https://replay.faforever.com/18393745
@blackyps said in Lock 0 rated players for 4vs4 ranked:
Also, wouldn't the new people also ruin the custom games? I don't see how this improves the situation at all
No as if you are in a custom game you are aware of the fact that there is a 0 rated player beforehand. You can make a choice and leave that lobby. In a ranked match you can't unless you want to lose points. I definitely care less about my global rating but that is my subjective opinion. I would be more open to play with a 0 rated player in custom.
A tmm game is in my opinion much more competitive. And it should care more about fairness as such. 3.1vs4 is not fair.
@sheikah said in Lock 0 rated players for 4vs4 ranked:
The team matchmakers were designed and added largely with the intent of more easily allowing lower rated and new players to join and find games. It is harder for players to get custom games when they are new.
I have nothing against that. The problem I am trying to get at is that most games where a 0 rated player is added ends in a forseeable defeat for the team with a 0 rated teammate. Which has little to do with the skill of the three other people in that team and is simply frustrating for that team.
Another option would be to have the first x games with 4vs4 games with a 0 rated player be unrated/highly decreased in rating weight for the other players.
Maybe the minimum balance % of tmm should be increased.
48% is just not playable imho.
The point I am trying to make is everyone at the start of such a game knows whats going to happen.
Hi everyone,
has there been an discussion about setting up a barrier for ranked search for players?
I would like to see a lock in search in 4vs4 for beginners as these 0 rated players ruin games at a high percentage in my opinion.
Its even worse than including an afk guy which i also think is an unmanaged problem. It is very hard to balance and it is quite frustrating.
What i would like to see is a simple lock for the 0 rated player. This lock would open if players have 10 custom games or something similar. There are competitive games that have something like this. I also think it creates an incentive to play by having something to unlocking as a new player. It also increases the prestige of these games. In 1vs1 I think its not really a problem since the game is over fast.
For afk guys if technical possible, a simple automatic pause in the beginning would suffice until every player has issued a build command. If it stays paused the game either is canceled or the players could decide to wait.
The afk players definitely need to be discouraged in some way. As it happens far too frequently which tells me people don't take the search seriously. Maybe a first step would be detecting afk players.
What are your thoughts on the matter?
So maybe winning against negative rated players is an issue?
I just checked my leaderboard of last month and there it lists
W/L/D
2/1/2
But i had no draws in my recent matches.
Are there issues with the leaderboard ?
Maybe it was this game i don't know which one was misreported.
https://replay.faforever.com/14560450
But i checked my recent ranked games and i won 4 i think and lost one if i am not mistaken.
Or is there a known issue with disconnecting players counting as draws?
I am not sure if this is the right place for this, but it didn't fit the category of reporting a replay.
This game was rated even though it was only 1 and a half minute long...
But we paused our game to try to fix Lagg.