@brutus5000 ahh so its just that the regular mods may be different?
The client version of extreme allowed u to use the tech building to upgrade them whilst the mod picked from the game
skips that part and has them all upgraded,
@brutus5000 ahh so its just that the regular mods may be different?
The client version of extreme allowed u to use the tech building to upgrade them whilst the mod picked from the game
skips that part and has them all upgraded,
Nothing major just curious about a few things,
secondly
( i can still move buiild etc )
I have Uveso and Ai swarm
one or two maps still work but even some common maps that ik for sure have markers itll do this
Ive tried making all ai the same type and even undoing both mods to only use one at a time,
and since it doesnt crash idk what i could be doing or have done to make this happen.
thank you it worked out, now to figure out how to fix the corrupted mods it seems to show the mods folder and the sounds folder in my notifications total mayhem it seems
ive tried uninstalling and re installing the mod,
is there a way i can troubleshoot it or pinpoint it?
Thank you, i looked up how to do that and i think ive done so, but want to check cause its still not working, What specifically should i be whitelisting
so far ive done the C program file for faf forever and the c program file for the client,
Client Version: 2023.2.0-alpha-1
java.lang.RuntimeException: java.nio.file.AccessDeniedException: C:\ProgramData\FAForever\cache\featured_mod\bin\c79711d82393a4465ceeb9413673083b -> C:\ProgramData\FAForever\bin\ForgedAlliance.exe
at com.faforever.client.patch.SimpleHttpFeaturedModUpdaterTask.lambda$call$0(SimpleHttpFeaturedModUpdaterTask.java:94)
at java.base/java.util.ArrayList.forEach(ArrayList.java:1511)
at com.faforever.client.patch.SimpleHttpFeaturedModUpdaterTask.call(SimpleHttpFeaturedModUpdaterTask.java:70)
at com.faforever.client.patch.SimpleHttpFeaturedModUpdaterTask.call(SimpleHttpFeaturedModUpdaterTask.java:29)
at javafx.concurrent.Task$TaskCallable.call(Task.java:1426)
at java.base/java.util.concurrent.FutureTask.run(FutureTask.java:264)
at java.base/java.util.concurrent.ThreadPoolExecutor.runWorker(ThreadPoolExecutor.java:1136)
at java.base/java.util.concurrent.ThreadPoolExecutor$Worker.run(ThreadPoolExecutor.java:635)
at java.base/java.lang.Thread.run(Thread.java:833)
Caused by: java.nio.file.AccessDeniedException: C:\ProgramData\FAForever\cache\featured_mod\bin\c79711d82393a4465ceeb9413673083b -> C:\ProgramData\FAForever\bin\ForgedAlliance.exe
at java.base/sun.nio.fs.WindowsException.translateToIOException(WindowsException.java:89)
at java.base/sun.nio.fs.WindowsException.rethrowAsIOException(WindowsException.java:103)
at java.base/sun.nio.fs.WindowsFileCopy.copy(WindowsFileCopy.java:209)
at java.base/sun.nio.fs.WindowsFileSystemProvider.copy(WindowsFileSystemProvider.java:284)
at java.base/java.nio.file.Files.copy(Files.java:1305)
at com.faforever.client.io.FeaturedModFileCacheService.copyFeaturedModFileFromCache(FeaturedModFileCacheService.java:64)
at com.faforever.client.patch.SimpleHttpFeaturedModUpdaterTask.lambda$call$0(SimpleHttpFeaturedModUpdaterTask.java:89)
... 8 more
Good afternoon, looking for some help with Creating games post alpha update, / Java fix download
There is also a possible Total mayhem corruption within either sound or mod folder, I've looked but I'm unsure of what to look for.
Things I've tried :
started with the actual client update - Still couldn't create games - updated to alpha - still the same issue,
Deselecting all the mods I use,
Uninstalling and re-installing Total Mayhem
Deselecting and trying for a default game,
i have a log from the error message, will post if needed,
Mine seems to still have the same issue after the alpha update,