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    The current pre-release of the client ("pioneer" in the version) is only compatible to itself. So you can only play with other testers. Please be aware!
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    ghnaf

    @ghnaf

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    Best posts made by ghnaf

    • Engineer Always-reclaim

      Engineers should automatically reclaim where they are and while
      they stand.

      If an engineer stops he just reclaims in his range, no player commands needed. You can just mix up engis in you army, if your army holds over some reclaim, it gets eaten by the engi.
      Just send an engi to a location and he will eat reclaim, no annoying patrol / attack commands needed, but you can ofc. still use it.

      If someone don´t want auto-reclaim, you can turn it off.

      posted in Suggestions
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      ghnaf
    • RE: WD #3 - Ridiculous Balance Ideas

      Commander can stomp over small units and crush them.

      posted in Weekly Discussions
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      ghnaf
    • Prebuilt engis

      What if the player gets 2-3 engis from the start.

      After building the factory everybody is building at least 3 engis or more, prebuilt
      engies could speed up the slow first minutes, balance would be untouched.

      Any cons?

      posted in General Discussion
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      ghnaf
    • RE: Engineer Always-reclaim

      You guys are so funny, haha.
      I thought this is a nice community and you can post a suggestion and get decent answers.

      YES, this feature ( it´s not even an feature ) would total destroy FAF. ppl with IQ50 would be automatically progamer and would play like rating 2000.
      This game would basically play by itselfe, the player just need to watch the units moving and fighting.

      Reclaiming stupid stones is not annoying, nor repetitive nor brainless, so true, especially on huge big scale maps with
      many many reclaim.

      Company of Heroes 3 gets auto-refill of units, let´s call the developer to prevent this feature, every auto-feature should be banned, so true. Let´s call the past so the developer of command & conquer turns of the auto harvesting, so you have to klick on every tiberium crystal.

      posted in Suggestions
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      ghnaf
    • RE: Gauging interest for new gamemode (Full Share-lite)

      Someone actually played this "Decapitation" mod?

      Maybe there should be a small balance change additional to this mod.
      If all ACUs get something you don´t want to lose, it would prevent suicide attacks and would punish you for losing your Com,
      but you can keep playing, APM would not decrease.

      More base production based on Com veterancy.
      Vet0 -> +1 mass, +20 E, Vet1 -> +2mass, + 40E, Vet2 -> +4mass, +70E...

      A default RegenAura for every Com.
      Team with more coms could risk more and use it on the frontline, while the team with one com left would hide it.

      Would like to see a Matchmaker option to play this gamemode.

      posted in General Discussion
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      ghnaf
    • RE: Engineer Always-reclaim

      @deletethis Sry, my comment was sended after yours.
      But nonone can convince me reclaiming is a high skill, it´s just a task like many other task, i don´t want reclaiming dissapear, just make it lttl more pleasent.

      A engineer sees a stone, he eats it, not more, and this would destory the FAF feeling??? really???

      posted in Suggestions
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      ghnaf

    Latest posts made by ghnaf

    • RE: Manual Reclaim with just one click

      I mean just mouse button holding instead of clicking. javascript -> "onmouseover/onmouseenter" insted of "onclick"

      posted in Suggestions
      G
      ghnaf
    • Manual Reclaim with just one click

      Would a manual reclaim be possible like this -> Player clicks first stone/mass and holds the mouse button, then moves the mousecursor to next stones/mass, these gets marked without an andditional click.

      posted in Suggestions
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      ghnaf
    • RE: Engineers on patrol travelling far away

      @ftxcommando said in Engineers on patrol travelling far away:

      I use patrol 2 times a decade

      I use fac attack move 2 times every minute

      Ofc. you don´t use it, it´s shiat how it works.

      What i like about the fac attack, the engees don´t drive around and stay static on their spots,
      no pathfinding, no collisions, no pointless driving around, just reclaiming on the destination spot.

      A reclaim feature how works like the fac attack without a fac needed would be cool.

      posted in General Discussion
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      ghnaf
    • RE: Engineers on patrol travelling far away

      When i started FAF i was so angry about this engi patrol behavior and quit FAF, engies all over the map made me crazy.
      After some weeks i watched a reclaim video and learnd about the attack move and came back to faf.

      I wish engies would never leave the patrol path, when fac bug and patrol are connected i would sacrifice this fac bug for a reliable patrol behavior. Fac bug is a weird nonsense feature, patrol is much more important.

      posted in General Discussion
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      ghnaf
    • RE: WD #3 - Ridiculous Balance Ideas

      Commander can stomp over small units and crush them.

      posted in Weekly Discussions
      G
      ghnaf
    • RE: Gauging interest for new gamemode (Full Share-lite)

      It could this, it could that... you all can just host a game a try this mod, wich i will do, specualting is not necassary, its allready done. Play some rounds, send your Com into death an look if it´s fun or not.

      Nobody is forced to play this mode.

      In case Com gets to much disposable, there could be some workaround, but i don´t know if the faf team want
      to change some balance. Like every Com alive gets some extra mass/E for the team or something.

      Sorry for beeing lttl rude 🙂

      posted in General Discussion
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      ghnaf
    • RE: Gauging interest for new gamemode (Full Share-lite)

      Someone actually played this "Decapitation" mod?

      Maybe there should be a small balance change additional to this mod.
      If all ACUs get something you don´t want to lose, it would prevent suicide attacks and would punish you for losing your Com,
      but you can keep playing, APM would not decrease.

      More base production based on Com veterancy.
      Vet0 -> +1 mass, +20 E, Vet1 -> +2mass, + 40E, Vet2 -> +4mass, +70E...

      A default RegenAura for every Com.
      Team with more coms could risk more and use it on the frontline, while the team with one com left would hide it.

      Would like to see a Matchmaker option to play this gamemode.

      posted in General Discussion
      G
      ghnaf
    • RE: Small suggestions topic

      Suggestion: Make the factory engineer attack not ending.

      Engineers lose this sweet sweet mode when they can´t find any mass or sometimes randomly.

      The annoying part is, you have always to watch if there is still mass on the ground, if you are 2 secounds to late
      the engenieers go idle and leave the attack mode, despite you would like to send them to another mass.

      When they don´t lose the attack mode you can be more relaxed and move the factory attack waypoint just later.

      I don´t know if this is an issue, but someone could send some engineers to a location as a weapon and try to eat enemy units,
      but this would be probably a very bad deal.

      posted in Suggestions
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      ghnaf
    • RE: MM why 3min queue?

      The benefit is, the average time would be less, thats the benefit.

      "The solution is to fix the connection problems not to provide a bandaid fix by tampering with the timer."
      True, but it would help instant, anyway, i hope for a connection fix.

      Probably one number needs to be changed, nobody would be hurt.

      About gamequality i gave examples.

      As far i know the MM starts if both teams has near the same score ( 1500 vs 1489 or something),
      this would be the same if he checks every 20-60 secounds.

      posted in General Discussion
      G
      ghnaf
    • RE: MM why 3min queue?

      Still, the countdown should be removed or just be some secounds, even without the connection issues.

      With a smaller countdown it´s less punishing to abort the gamesearch/queue and start later again.

      "I can grab a drink" is a weird argument. Without a countdown you can still grab a drink, just abort and start later.

      3 min. gives no better matches. If someone wants a super perfect balance, he/she can influence it only by him/herselfe,
      by waiting for a big number of ppl in the queue. You can wait 1h and the game finds a match even if there are
      only 8ppl around ( 4v4 ), in another case you can wait 30 sec. and the game starts with 20ppl ( 4v4 ) in the queue and a "better" balance.

      For super sensitive ppl there could be a inpute field [min. number of player to join the queue ], but i don´t
      need such a thing.

      Connection errors would punish less, you can half the time maybe more for another try, maybe not
      that much like my example above, but still.

      There is probably no intersection between the queues. Even if someone joins all ( 1v1, 2v2, 4v4 ) queues,
      nothing would change.

      posted in General Discussion
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      ghnaf