This is great!, I was hoping someone would take on this challenge you get my vote and support! keep going!.
Posts
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RE: Supcom/Moho engine rewrite
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Intermitent Lobby Crashes when hosting
I am hosting the following map:
"Adaptive you should join Cujo's 97's pass"I am loading the following Mod:
AI_WavesurvivalAfter hosting 10 games, almost 8 crashed and 2 worked.
I find that if i dont launch the lobby in short amount of time the lobby crashes consistently.
I find that if i make changes within the game settings whilst within the lobby this seems to cause more persistent issues and i experience more crashes than normal.
This crash happens ONLY when i click the "Launch" Game button no other time.
I have upload my LOG's Let me know what else i might need to provide to support this,
Thanks
Sam -
Uh Oh! Error On game starting!
Hey, I have just started to see the following errors when strating a game, nothing has changed recently. I have attachec client.log and error.

java.io.FileNotFoundException: C:\ProgramData\FAForever\bin\ForgedAlliance.exe (The process cannot access the file because it is being used by another process)
at java.base/java.io.RandomAccessFile.open0(Native Method)
at java.base/java.io.RandomAccessFile.open(RandomAccessFile.java:347)
at java.base/java.io.RandomAccessFile.<init>(RandomAccessFile.java:261)
at java.base/java.io.RandomAccessFile.<init>(RandomAccessFile.java:216)
at com.faforever.commons.fa.ForgedAllianceExePatcher.patchVersion(ForgedAllianceExePatcher.java:22)
at com.faforever.client.patch.GameBinariesUpdateTaskImpl.call(GameBinariesUpdateTaskImpl.java:88)
at com.faforever.client.patch.GameBinariesUpdateTaskImpl.call(GameBinariesUpdateTaskImpl.java:38)
at javafx.concurrent.Task$TaskCallable.call(Task.java:1425)
at java.base/java.util.concurrent.FutureTask.run(FutureTask.java:264)
at java.base/java.util.concurrent.ThreadPoolExecutor.runWorker(ThreadPoolExecutor.java:1130)
at java.base/java.util.concurrent.ThreadPoolExecutor$Worker.run(ThreadPoolExecutor.java:630)
at java.base/java.lang.Thread.run(Thread.java:832) -
RE: Nvidia driver performance problem
I can confirm that this issue also exsits in NVDIA driver update version 460.89
One of the more obvious things i noticed is:
- Flickering of cursor when moving around in game
- Sound issues chopy and cutting out
- Gameplay choppy and sluggish
I installed this driver as part of CyberPunk to fix an issue with RTX Ray tracing. I do not particualr want to rollback and obviously love both games. Is there any plans to fix this or would you suggest me raising with NVDIA directly?.
Thanks!