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    The current pre-release of the client ("pioneer" in the version) is only compatible to itself. So you can only play with other testers. Please be aware!
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    • Which low-tech units remain combat-effective at higher tech levels?

      Most units aren't worth building once significant numbers of their higher-tech successors are on the field. Medium tanks are obsoleted by heavy tanks, which are in turn outclassed by siege bots or similar.

      I'm aware of a few exceptions, though. For example, my understanding is that frigates make a cost-effective meat shield long after destroyers and battleships enter the fray. I've also heard that interceptors will beat T2 fighter/bombers cost-for-cost (though I'm guessing not swiftwinds or ASFs, right?).

      What other units share this property of remaining unexpectedly viable above their tech level, and why?

      posted in General Discussion
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      ehs