So I have had the same problem. But I finally figured it out.
Any unit that launches a 'Missile' is categorized as a "SILO" unit, eg: Tactical missile launcher, cruisers, and of course mobile missile launcher, also the Strategic missile launcher falls under this category as well. So anything that is housed in a Silo effectively.
For anyone in the future trying to add specific types of units and or categories not commonly known, here's how:
(Example: adding Missile units to Arty target category)
1. Navigate to: https://faforever.github.io/spooky-db/#/
2. Select the unit(double click) and then open the link as marked below in Red.
![4e1711e7-c8ca-4667-a440-4b57f732b019-image.png](/assets/uploads/files/1660864946219-4e1711e7-c8ca-4667-a440-4b57f732b019-image.png)
3. Scroll down until you find the categories section and identify something unique in that list to specify that unit.
![def5ed0b-7197-46a3-b608-4385be3bce3c-image.png](/assets/uploads/files/1660865141932-def5ed0b-7197-46a3-b608-4385be3bce3c-image.png)
In this case, I found 2: "SILO" and "SNIPEMODE".
4. Navigate to your order.lua and add wherever you like, for me I wanted my Base artillery to prioritize enemy Missile launchers and Artillery & offensively when attacking also counterfire them.
Also added SNIPEMODE and Tech2 Bot for those Sniper units(Base defenses & Experimentals also have this designation) & that pesky Cybran Rocket bot respectively.
CODE:
Arty = "{categories.ARTILLERY, categories.SILO, categories.SNIPEMODE, categories.TECH2 * categories.BOT}",
Arty now targets(in order of Priority):
- Anything Artillery
- Anything that can launch Missiles
- Anything that shoots from long range
- Finally the Rocket Bot