ok I can see this mechanics can be one of the aspects of mastering the game (when to do or not to do ctrl+k instead upgrade)
Still I don't like this overcomplicated technique.
ok I can see this mechanics can be one of the aspects of mastering the game (when to do or not to do ctrl+k instead upgrade)
Still I don't like this overcomplicated technique.
Hello guys. New player here. Watching tutorials, streams and replays I have noticed that most mid-high level players use interesting gamehack to boost eco:
This trick is possible because upgrade cost and build cost(from scratch) of t3 mex are even (4600 mass)
Idk maybe I'm wrong but this seems overcomplicated for that small amount of mass. It is counterintuitive for new players also: you assist t1 to t2 upgrade, but you kill t2 mex to build t3 mex (what?!) ( found this and this topics asking about this game mechanics)
I mean why not just make upgrade cost less than build from scratch by 729 mass for example? You can keep same timers for upgrade/rebuild equal to keep the game flow intact.
IMHO this game is hard to master as is with the tactics and all, to make it even more complex using time consuming tricks like this.
I noticed that developers team integrated some of QoL mods into a game, so I decided to suggest such a change.
P.S. Tried to search forum for relevant topic, to check what people think about such issue but found nothing