@jip On the github there is a comparison between the Summit's old and new normal maps. I think, to help with consistency, there should be a public detailed pipeline walkthrough (preferably on these forums) on how to create every single texture map based on the albedo for each faction. That way, even people who aren't volunteering can help out on the side if they wanted.
The current pre-release of the client ("pioneer" in the version) is only compatible to itself. So you can only play with other testers. Please be aware!
D
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RE: Looking for help to edit textures for PBR shaders