Economic Overlay - for having played so long I didn't even know about that! Wow. Thanks!
Posts
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RE: Mystery power draws - how to pinpoint?
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Mystery power draws - how to pinpoint?
Sometimes I go through the same build order 1000x and in some instances there's a huge power draw where there shouldn't be and I can't pinpoint where it's coming from. Are there any economy mods that show you the power draw from specific units? Or something to that affect?
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RE: 4z0t's ScoreBoard
@maudlin27 I don't see a "4z0t's ScoreBoard" in the Mods tab. He calls it ReUI.Score (on the github page and here). This is what I've selected before creating a game:

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RE: 4z0t's ScoreBoard
Are there instructions for install? I put this in my mods directory, selected it before creating the lobby and in-game it does not materialize. I still see the default score board.
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RE: Historical Replays and 404'd Links
@ZLO That worked, thank you! Seems no one is seeding, but that doesn't surprise me.
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RE: Historical Replays and 404'd Links
@ZLO That magnet link doesn't seem to be valid - I tried it with uTorrent and with a torrent checker and both come up with an error.
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RE: Historical Replays and 404'd Links
I have downloaded them onto my server and they will be used for Vindex's faftracker to get even more results and things you can search for. In theory I can even offer to make them downloadable via a UI (this already exists) but I am hesitant to make it public so my internet doesnt go to shit if 10 people randomly decide "yeah i want everything" and starts to download everything.
Maybe I can limit it somehow, but havent figured it out yet.Would definitely be interested in acquiring the file! Would there be a way to split it up into chunks maybe?
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Replay filter for average player rating ?
I'd like to be able to search for replays that have an average player rating of my choosing. Is it possible to implement this or is there a way to do it already?

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ICE Adapter down? Cant create a game
Error details:
Client Version: 2026.4.1
java.util.concurrent.ExecutionException: org.springframework.web.reactive.function.client.WebClientResponseException$InternalServerError: 500 Internal Server Error from GET https://api.faforever.com/ice/session/game/27409847
at java.base/java.util.concurrent.CompletableFuture.wrapInExecutionException(CompletableFuture.java:345)
at java.base/java.util.concurrent.CompletableFuture.reportGet(CompletableFuture.java:440)
at java.base/java.util.concurrent.CompletableFuture.get(CompletableFuture.java:2094)
at com.faforever.client.task.SimpleTask.call(SimpleTask.java:25)
at javafx.concurrent.Task$TaskCallable.call(Task.java:1407)
at java.base/java.util.concurrent.FutureTask.run(FutureTask.java:328)
at java.base/java.util.concurrent.ThreadPoolExecutor.runWorker(ThreadPoolExecutor.java:1090)
at java.base/java.util.concurrent.ThreadPoolExecutor$Worker.run(ThreadPoolExecutor.java:614)
at java.base/java.lang.Thread.run(Thread.java:1474)
Caused by: org.springframework.web.reactive.function.client.WebClientResponseException$InternalServerError: 500 Internal Server Error from GET https://api.faforever.com/ice/session/game/27409847
at org.springframework.web.reactive.function.client.WebClientResponseException.create(WebClientResponseException.java:319)
Suppressed: The stacktrace has been enhanced by Reactor, refer to additional information below:
Error has been observed at the following site(s):
*__checkpoint ⇢ 500 INTERNAL_SERVER_ERROR from GET https://api.faforever.com/ice/session/game/27409847 [DefaultWebClient]
Original Stack Trace:
at org.springframework.web.reactive.function.client.WebClientResponseException.create(WebClientResponseException.java:319)
at org.springframework.web.reactive.function.client.DefaultClientResponse.lambda$createException$1(DefaultClientResponse.java:214)
at reactor.core.publisher.FluxMap$MapSubscriber.onNext(FluxMap.java:106)
at reactor.core.publisher.FluxOnErrorReturn$ReturnSubscriber.onNext(FluxOnErrorReturn.java:159)
at reactor.core.publisher.FluxDefaultIfEmpty$DefaultIfEmptySubscriber.onNext(FluxDefaultIfEmpty.java:122)
at reactor.core.publisher.FluxMapFuseable$MapFuseableSubscriber.onNext(FluxMapFuseable.java:130)
at reactor.core.publisher.FluxContextWrite$ContextWriteSubscriber.onNext(FluxContextWrite.java:109)
at reactor.core.publisher.FluxMapFuseable$MapFuseableConditionalSubscriber.onNext(FluxMapFuseable.java:300)
at reactor.core.publisher.FluxFilterFuseable$FilterFuseableConditionalSubscriber.onNext(FluxFilterFuseable.java:338)
at reactor.core.publisher.Operators$BaseFluxToMonoOperator.completePossiblyEmpty(Operators.java:2093)
at reactor.core.publisher.MonoCollect$CollectSubscriber.onComplete(MonoCollect.java:144)
at reactor.core.publisher.FluxMap$MapSubscriber.onComplete(FluxMap.java:144)
at reactor.core.publisher.FluxPeek$PeekSubscriber.onComplete(FluxPeek.java:263)
at reactor.core.publisher.FluxMap$MapSubscriber.onComplete(FluxMap.java:144)
at reactor.netty.channel.FluxReceive.onInboundComplete(FluxReceive.java:419)
at reactor.netty.channel.ChannelOperations.onInboundComplete(ChannelOperations.java:467)
at reactor.netty.channel.ChannelOperations.terminate(ChannelOperations.java:521)
at reactor.netty.http.client.HttpClientOperations.onInboundNext(HttpClientOperations.java:956)
at reactor.netty.channel.ChannelOperationsHandler.channelRead(ChannelOperationsHandler.java:115)
at io.netty.channel.AbstractChannelHandlerContext.fireChannelRead(AbstractChannelHandlerContext.java:357)
at io.netty.channel.CombinedChannelDuplexHandler$DelegatingChannelHandlerContext.fireChannelRead(CombinedChannelDuplexHandler.java:434)
at io.netty.handler.codec.ByteToMessageDecoder.fireChannelRead(ByteToMessageDecoder.java:361)
at io.netty.handler.codec.ByteToMessageDecoder.channelRead(ByteToMessageDecoder.java:325)
at io.netty.channel.CombinedChannelDuplexHandler.channelRead(CombinedChannelDuplexHandler.java:249)
at io.netty.channel.AbstractChannelHandlerContext.fireChannelRead(AbstractChannelHandlerContext.java:355)
at io.netty.handler.ssl.SslHandler.unwrap(SslHandler.java:1526)
at io.netty.handler.ssl.SslHandler.decodeJdkCompatible(SslHandler.java:1384)
at io.netty.handler.ssl.SslHandler.decode(SslHandler.java:1435)
at io.netty.handler.codec.ByteToMessageDecoder.decodeRemovalReentryProtection(ByteToMessageDecoder.java:545)
at io.netty.handler.codec.ByteToMessageDecoder.callDecode(ByteToMessageDecoder.java:484)
at io.netty.handler.codec.ByteToMessageDecoder.channelRead(ByteToMessageDecoder.java:296)
at io.netty.channel.AbstractChannelHandlerContext.fireChannelRead(AbstractChannelHandlerContext.java:357)
at io.netty.channel.DefaultChannelPipeline$HeadContext.channelRead(DefaultChannelPipeline.java:1429)
at io.netty.channel.DefaultChannelPipeline.fireChannelRead(DefaultChannelPipeline.java:918)
at io.netty.channel.nio.AbstractNioByteChannel$NioByteUnsafe.read(AbstractNioByteChannel.java:176)
at io.netty.channel.nio.AbstractNioChannel$AbstractNioUnsafe.handle(AbstractNioChannel.java:445)
at io.netty.channel.nio.NioIoHandler$DefaultNioRegistration.handle(NioIoHandler.java:388)
at io.netty.channel.nio.NioIoHandler.processSelectedKey(NioIoHandler.java:596)
at io.netty.channel.nio.NioIoHandler.processSelectedKeysPlain(NioIoHandler.java:541)
at io.netty.channel.nio.NioIoHandler.processSelectedKeys(NioIoHandler.java:514)
at io.netty.channel.nio.NioIoHandler.run(NioIoHandler.java:484)
at io.netty.channel.SingleThreadIoEventLoop.runIo(SingleThreadIoEventLoop.java:225)
at io.netty.channel.SingleThreadIoEventLoop.run(SingleThreadIoEventLoop.java:196)
at io.netty.util.concurrent.SingleThreadEventExecutor$5.run(SingleThreadEventExecutor.java:1195)
at io.netty.util.internal.ThreadExecutorMap$2.run(ThreadExecutorMap.java:74)
at io.netty.util.concurrent.FastThreadLocalRunnable.run(FastThreadLocalRunnable.java:30)
at java.base/java.lang.Thread.run(Thread.java:1474) -
RE: Filters not working?
@nomander I can add a bit more here - if you enter the filter details, search, and THEN save the query it will remember the filter details for that saved Favorite.

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Request: Allow lobbies to restrict by # of games played
I like that we can restrict by rank, but would there be an option to restrict access to lobbies based on the # of games played, or a combination of the two?
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RE: Filters not working?
@nomander I see where I was going wrong now - it does work. I have to make sure the player's name, map name, etc, is entered into the search fields first before hitting the search button. However, it seems I can't use my Favorites first and then apply the filter.
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Filters not working?
I have tried filtering the duration of the replays I'm looking for but the filter doesn't seem to work. Here I've put 20min as a minimum to filter out all the junk, but even then I still get the 47s and 2s garbage. Filter also seems not to work when I try to apply it to average game rating. Or am I doing something wrong? Is there a better way to do it?

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RE: Anyway to see the build grid?
@IndexLibrorum Looks like that is the final version he posted a preview of above. Thanks for the heads up!
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RE: Anyway to see the build grid?
Wow, that was quick. The first one seems to be closest to what I am thinking. I imagine a slight;y visible grid overlay over the entire map using the x,y snap coordinates, not something that moves with the cursor necessarily. I tried using Claude to build it but ran up my usage limits. :X
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RE: Anyway to see the build grid?
@magge This looks interesting! Would there be a way to see the overlay/static grid that's anchored to the map (what the building tile "snaps to" when laying down a build order)? Versus the grid following your cursor?
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Anyway to see the build grid?
Is there a way to enable the build grid that's used for adjacency? I play a lot of astro so it would be nice to see where to align stuff with the space you're given on any particular map.
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Replays cutoff after the first disconnect/ejection?
So I've noticed that when I watch replays (and I watch a lot of them) that they stop after the first disconnect/ejection of a user. Does that cause a stop in the recording process? Is there anyway to see the full replay?