@maudlin27 said in Suggesting rule change: make immediately unpausing after a player asked for a pause against the rules.:
@BlackRedDead said in Suggesting rule change: make immediately unpausing after a player asked for a pause against the rules.:
But, you also did an error - according to your calculations, it's 4:30min total, not 3!
And here you state 3.5m(in?, or meters?) now, where do you take that from out of a sudden??? - could you get your thoughts together first and check your math?If you're going to make such comments you should be really sure that you've calculated things correctly. Which you haven't. Despite quoting me where I spell out the calculation for you. 3.5m means 3 and a half minutes, or 3 minutes 30 seconds (something that is obvious from the context). That is made up of 30s (that's seconds...) for the first person pausing when they go afk, and 3 minutes for their teammates who maintain the pause when the enemy team decides to ignore the request and resumes. Since you come up with a 4.5m figure as a 'correction' that suggests you are assuming an afk player is always able to pause the game while afk - in which case they're not actually afk.
In terms of the more coherent argument you make that the problem with this is the risk of accidental pauses, if it's possible to allow either the pauser or anyone on their team to resume the game that would solve the problem. If that's not possible then a shorter delay such as 20s could be done to balance the risk of an accidental pause against the risk of someone ruining the game by resuming.
Oh great, now you're trying to gaslight me instead using a calculator, how adult from you xP sarcasm - this is exactly what you stated:
@maudlin27 said in Suggesting rule change: make immediately unpausing after a player asked for a pause against the rules.:
I like the idea of a pause with a fixed length before a player can resume, providing it's relatively short. Around 30s feels reasonable to me, since the default is 3 pauses, so in a 3v3 with 30s that'd mean your teammates could pause for 3m (in addition to the 30s from when you pause and have to go afk) with no further pauses then permitted by them.
Avoids any need for moderation, and strikes a balance between competing interests (since resuming the game while one player is afk likely ruins the game, but it's also no fun to be forced to wait for ages because of one player)
3pauses x 3players/team x 30s = 270s / 60s = 4,5min
but doesn't matter, your proposal doesn't address the underlying issue of ppl breaking or abusing pauses (unless you add a delay of 2-4min, wich is indeed enough to check/take care of most IRL distractions, wich is absurd, as you could be back much sooner - especially if it was accidental!) - not to mention if adding such a delay is possible, a vote system is too, and the much better alternative - that might indeed also waste time (as n of players are required to click unpause, to actually unpause the game, wich takes a few seconds longer...) in case of accidental pauses (...still less than a static delay!), but given everyone should be ingame anyway (unless someone told/asked for longer afk times, and others might use that time afk too), not all to much and much less than 30s! (propably even less than 10s.)
While also addressing the issue that the person that initiated the pause, could gain an unfair advantage by being able to singlehandedly unpause again, while others might be still afk too - wich is why a simply majority vote is needed at least (51% or 5/8p), or clear majority vote (75%), or make it require each and everyone to unpause (100%) - given the importance of player active time in this game, i now think that's not only the codewise simpler (as a simple AND logic), but also overall better option - as annoying it can get or potentially be abused by a single troll to not unpause... xP
but you could change that afterwards if that becomes a widespread issue. (but afterall, the issue were disgussing here, is ppl unpause, not ppl refusing to unpause, tho currently simply not possible - but given most ppl are here to play the game, i think that won't be as much of a problem than currently ppl unpausing because they wanna play - but i do see ppl not understanding they have to unpause, so some chatprint would be really necessary to explain the need to unpause, and tell who already unpaused!)