Hm, it makes sense, but at the same time useless information covers big part of my screen (in mid game there are very many icons) Can you please make checkbox with toggle jump around and stay state for such icons?
Maybe set a delay before icon get deleted, so when a new production phase started - icon stays
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Posts made by BlackburnUTG
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RE: UI Party Mod
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RE: UI Party Mod
My eco control not refresh unit icons: on the screenshot engineer and factory was successfully built, but their icon are still on my eco control hud https://drive.google.com/file/d/1UtQ20Z0wlmDS3r_Tqxymx8cQtd86l9jF/view?usp=sharing
and another question: some mod options require Notify mod (game won't launch with it) and Watch units (cant find it) - is there any solution? -
RE: UI Party Mod
In the old thread was said:
econtrol ui. Helps you manage your economy. Description here: http://forums.faforever.com/viewtopic.p ... 83#p126783but the link is dead. Can someone make new description of this feature?