I'm having an issue diagnosing a de sync mismatch that is occurring in multiplayer games with some friends.
Vanilla plays fine, if my friends play together, its fine, when I'm added to the game it crashes. We are trying to root cause it but the game isn't producing any useful or consistent logs.
Is there a way to enable verbose logging of the game to see if the mismatched game issue is related to anything specific?
Thanks!