@assassin 20 minutes is too much time to rush to T3... maybe a 10 minute rush timer would work
Posts made by Annihilator1066
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RE: How come you don't play ladder?
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RE: How come you don't play ladder?
Maps can be a demotivating factor, you get some good maps, you get maps that your f***ed on that doesn't suit your style, it always boils down to T1 land spam for 10 minutes straight until the first player gets a T2 gun upgrade or accidentally upgrades a mex and wins on eco... not many naval maps and the ones that are naval are usually the default maps, maybe add some maps that discourage T1 land spam early on and say focus on air or naval (COUGH COUGH profile stats of units built COUGH COUGH).
Maybe a map preference option before you enter the queue, but also have to consider that if someone has played a map before multiple times and has a set build order then it can ruin the fun of other players.
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RE: Naval Balance Survey
also should T2 and 3 units be reduced in cost as well?
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RE: Naval Balance Survey
@valki Aeon and UEF T2 PD can kill subs with groudfire, also T2 arty of any kind can also, oh also T1 bombers with ground fire can also work against subs (aeon bomber has a trail in the water when bombing also) oh and T1 cybran mobile arty as well as zuthees can do the same as well
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RE: Naval Balance Survey
also should torpedos be able to be dodged if they are out of range of when they were fired like torp bombers and torpedo defenses, they could also expire if thats not an option
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RE: Naval Balance Survey
could T1 PD and SMDs be allowed to be built on water, SMDs maybe but T1 PDs might need to be considered as if your on a map like setons then you could build defenses on the water but hover (especially zuthees) could attack them, and might give navy more of a role to kill them and allow a defensive option for navy against hover unless its T2 or 3, also Aeon frigates should be reduced in cost if it has lesser HP then the other factions even if it needs more energy to be built, frigates are just unbalanced in general even with T3 involved, they all should have their HP reduced by like 500 maybe, also reduce the shards and coopers hp as well, the speed of the units should be changed to feel more diverse or feel more like the faction your playing, the frigates could stay the same speed to catch up with other units but units like destroyers and cruisers just have the same speed, maybe have the UEF and cybran cruisers just as fast as destroyers while the aeon and seriphem destroyers should be faster, or could make the sera and aeon cruisers slower somewhat, also should buff the cruisers HP by like 1000 hp in my opinion as i feel like torp bombers if enough of them are built could just shift G a full fleet of cruisers and wipe them out, could buff the AA and range of it as well, also the UEF and aeon cruisers need a buff with their main guns in terms of range, they are most likely never going to get used in naval combat so might as well use the guns to fire on land, also there needs to be options to target deep inland and strat subs are the only things that can do so, could maybe give them more of a role to snipe key targets if theres air superiority in the way and need to destroy something , and maybe add something to the UEF and Aeon strat subs like torp defense or speed for aeon or a deck gun or reduced cost for UEF, i think strat subs should be used more other then nuking, would you use the hauthuum just for nuking? could make the sera carrier fill in the role of killing land targets deep within