No more unexpected blackouts. Looks useful, doesn't it?
Best posts made by ThePhobius
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Mass/energy storage full/depleted ETA timers
Latest posts made by ThePhobius
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RE: Mass/energy storage full/depleted ETA timers
@turinturambar said in Mass/energy storage full/depleted ETA timers:
for e your storage is usually gone in 1-10 seconds anyway
If you think e storages are lame and not usable, pls put a suggestion in the balanceforum, in a form that meets the balanceforum suggestion/posting standards (at least somewhat remotely close), instead of posting it somewhere else (where it doesnt belong).
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RE: "Surface/Dive" moving speed should be different.
@turinturambar said in "Surface/Dive" moving speed should be different.:
this sounds like a balance suggestion, which means it doesnt belong here.
You are wrong. This is not about balance at all. This is about dead gameplay feature we can improve.
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RE: Mass/energy storage full/depleted ETA timers
@turinturambar said in Mass/energy storage full/depleted ETA timers:
For mass you should never have anything in storage, so the timer is useless
Reclaiming.
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Mass/energy storage full/depleted ETA timers
No more unexpected blackouts. Looks useful, doesn't it?
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"Surface/Dive" moving speed should be different.
At this moment only two and a half naval units have to use surfacing button.
Even t1 subs are very fast and agile. Destroyers are not capable of chasing them down.
We should think and discuss about it. -
RE: Another crash when creating/joining guys
@askaholic said in Another crash when creating/joining guys:
The file
C:\ProgramData\FAForever\bin\ForgedAlliance.exe
is either corrupted, has wrong permissions, or you have an anti-virus that's blocking it from running.i have no antivirus and deleted that exe. Faf downloads new one and nothing changes.
Tried old FA Forever 20.1 client instead of new Downlord's. It works fine. -
Another crash when creating/joining guys
NotifiableException(i18nKey=game.start.couldNotStart, i18nArgs=[]) at com.faforever.client.game.GameService.lambda$startGame$36(GameService.java:604) at java.base/java.util.concurrent.CompletableFuture$UniApply.tryFire(CompletableFuture.java:642) at java.base/java.util.concurrent.CompletableFuture.postComplete(CompletableFuture.java:506) at java.base/java.util.concurrent.CompletableFuture.complete(CompletableFuture.java:2137) at com.faforever.client.fa.relay.ice.IceAdapterImpl.lambda$start$7(IceAdapterImpl.java:221) at java.base/java.lang.Thread.run(Thread.java:832) Caused by: java.io.IOException: Cannot run program "C:\ProgramData\FAForever\bin\ForgedAlliance.exe" (in directory "C:\ProgramData\FAForever\bin"): CreateProcess error=193, %1 не является приложением Win32 at java.base/java.lang.ProcessBuilder.start(ProcessBuilder.java:1142) at java.base/java.lang.ProcessBuilder.start(ProcessBuilder.java:1073) at com.faforever.client.fa.ForgedAllianceService.launch(ForgedAllianceService.java:136) at com.faforever.client.fa.ForgedAllianceService.startGameOnline(ForgedAllianceService.java:81) at com.faforever.client.game.GameService.lambda$startGame$36(GameService.java:601) ... 5 more Caused by: java.io.IOException: CreateProcess error=193, %1 не является приложением Win32 at java.base/java.lang.ProcessImpl.create(Native Method) at java.base/java.lang.ProcessImpl.<init>(ProcessImpl.java:483) at java.base/java.lang.ProcessImpl.start(ProcessImpl.java:158) at java.base/java.lang.ProcessBuilder.start(ProcessBuilder.java:1109) ... 9 more