thanks y'all. I changed the lobby settings from windowed to full screen and it's now working perfectly fine. I actually dont know if this fixed it but the tv is now megaminimap so thats cool
Best posts made by specialK
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RE: FA windows go light grey after setting up dual monitor screens
Latest posts made by specialK
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RE: error joining custom games
@nuggets thanks for the reply! So reinstalling the game rather than the client could solve the issue?
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error joining custom games
Client Version: 2024.6.2
java.util.concurrent.CompletionException: java.lang.UnsupportedOperationException: Unable to patch Forged Alliance to the required version due to conflicting version running
at java.base/java.util.concurrent.CompletableFuture.encodeThrowable(CompletableFuture.java:315)
at java.base/java.util.concurrent.CompletableFuture.completeThrowable(CompletableFuture.java:320)
at java.base/java.util.concurrent.CompletableFuture.uniExceptionally(CompletableFuture.java:994)
at java.base/java.util.concurrent.CompletableFuture$UniExceptionally.tryFire(CompletableFuture.java:974)
at java.base/java.util.concurrent.CompletableFuture.postComplete(CompletableFuture.java:510)
at java.base/java.util.concurrent.CompletableFuture.completeExceptionally(CompletableFuture.java:2194)
at com.faforever.client.task.CompletableTask.lambda$new$1(CompletableTask.java:19)
at com.sun.javafx.event.CompositeEventHandler.dispatchBubblingEvent(CompositeEventHandler.java:86)
at com.sun.javafx.event.EventHandlerManager.dispatchBubblingEvent(EventHandlerManager.java:232)
at com.sun.javafx.event.EventHandlerManager.dispatchBubblingEvent(EventHandlerManager.java:189)
at com.sun.javafx.event.BasicEventDispatcher.dispatchEvent(BasicEventDispatcher.java:58)
at com.sun.javafx.event.EventDispatchChainImpl.dispatchEvent(EventDispatchChainImpl.java:114)
at com.sun.javafx.event.EventUtil.fireEventImpl(EventUtil.java:74)
at com.sun.javafx.event.EventUtil.fireEvent(EventUtil.java:54)
at javafx.event.Event.fireEvent(Event.java:198)
at javafx.concurrent.EventHelper.fireEvent(EventHelper.java:219)
at javafx.concurrent.Task.fireEvent(Task.java:1332)
at javafx.concurrent.Task.setState(Task.java:709)
at javafx.concurrent.Task$TaskCallable.lambda$call$2(Task.java:1429)
at com.sun.javafx.application.PlatformImpl.lambda$runLater$10(PlatformImpl.java:456)
at java.base/java.security.AccessController.doPrivileged(AccessController.java:400)
at com.sun.javafx.application.PlatformImpl.lambda$runLater$11(PlatformImpl.java:455)
at com.sun.glass.ui.InvokeLaterDispatcher$Future.run(InvokeLaterDispatcher.java:95)
at com.sun.glass.ui.win.WinApplication._runLoop(Native Method)
at com.sun.glass.ui.win.WinApplication.lambda$runLoop$3(WinApplication.java:185)
at java.base/java.lang.Thread.run(Thread.java:1583)
Caused by: java.lang.UnsupportedOperationException: Unable to patch Forged Alliance to the required version due to conflicting version running
at com.faforever.client.patch.GameUpdaterImpl.lambda$update$5(GameUpdaterImpl.java:90)
at java.base/java.util.concurrent.CompletableFuture.uniExceptionally(CompletableFuture.java:990)
... 23 more
Caused by: java.lang.RuntimeException: java.nio.file.AccessDeniedException: C:\ProgramData\FAForever\cache\featured_mod\bin\0c8d8862c86d30e72a866820dd2b9707 -> C:\ProgramData\FAForever\bin\ForgedAlliance.exe
at com.faforever.client.patch.SimpleHttpFeaturedModUpdaterTask.lambda$call$0(SimpleHttpFeaturedModUpdaterTask.java:107)
at java.base/java.util.ArrayList.forEach(ArrayList.java:1596)
at com.faforever.client.patch.SimpleHttpFeaturedModUpdaterTask.call(SimpleHttpFeaturedModUpdaterTask.java:83)
at com.faforever.client.patch.SimpleHttpFeaturedModUpdaterTask.call(SimpleHttpFeaturedModUpdaterTask.java:31)
at javafx.concurrent.Task$TaskCallable.call(Task.java:1399)
at java.base/java.util.concurrent.FutureTask.run(FutureTask.java:317)
at java.base/java.util.concurrent.ThreadPoolExecutor.runWorker(ThreadPoolExecutor.java:1144)
at java.base/java.util.concurrent.ThreadPoolExecutor$Worker.run(ThreadPoolExecutor.java:642)
... 1 more
Caused by: java.nio.file.AccessDeniedException: C:\ProgramData\FAForever\cache\featured_mod\bin\0c8d8862c86d30e72a866820dd2b9707 -> C:\ProgramData\FAForever\bin\ForgedAlliance.exe
at java.base/sun.nio.fs.WindowsException.translateToIOException(WindowsException.java:89)
at java.base/sun.nio.fs.WindowsException.rethrowAsIOException(WindowsException.java:103)
at java.base/sun.nio.fs.WindowsFileCopy.copy(WindowsFileCopy.java:220)
at java.base/sun.nio.fs.WindowsFileSystemProvider.copy(WindowsFileSystemProvider.java:282)
at java.base/java.nio.file.Files.copy(Files.java:1304)
at com.faforever.client.io.FeaturedModFileCacheService.copyFeaturedModFileFromCache(FeaturedModFileCacheService.java:66)
at com.faforever.client.patch.SimpleHttpFeaturedModUpdaterTask.lambda$call$0(SimpleHttpFeaturedModUpdaterTask.java:102)
... 8 more -
RE: FA windows go light grey after setting up dual monitor screens
thanks y'all. I changed the lobby settings from windowed to full screen and it's now working perfectly fine. I actually dont know if this fixed it but the tv is now megaminimap so thats cool
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RE: FA windows go light grey after setting up dual monitor screens
@jip I can't seem to find this preferences file is it in faf client folder?
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RE: FA windows go light grey after setting up dual monitor screens
@arma473 OK, this is basically what I did, so it is possible then I guess. You're not using a mod?
My screens are a monitor (1920x1080) and a TV (1366x768) and i got the same figures in the game menu. Not sure what could be wrong
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RE: FA windows go light grey after setting up dual monitor screens
@jip Thanks. So there is no dual screen support for FAF at all??
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FA windows go light grey after setting up dual monitor screens
I just changed the setting to use two screens in the SC menu and now both windows show nothing but a light grey colour, obviously the settings are wrong but has anyone foudn this issue and know how to set up dual monitors properly? ty