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    foxy_pj

    @foxy_pj

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    Best posts made by foxy_pj

    • RE: [MOD] PJ Infrastructure Pack for play with AIx

      Hi.
      After many month modding and testing, public release date arrived.

      Mod description:
      AI Upgradeable T2 & T3 E/M-Storage, T2+ & T3+ PGens, T2 & T3 & Exp HC Plant, T3+ MEX & T4 Shields
      This mean that all pleyers will get more resources including AI. Base siege will be more dificalt and each resource building will be more valuable but more protected.
      I recommend to play against AIx with BlackOps mod (fully compatible).

      Mod details:
      All below is AI upgrageble.
      T2 Power Gen are upgradeble to T2+ shielded Power Gen with x2 output.
      T3 Power Gen are upgradeble to T3+ shielded Power Gen with x2 output.
      T1 Energy storage upgradable to T2 and then to T3 (proper balansed).
      T1 Mass storage upgradable to T2 and then to T3 (proper balansed).
      T1 HC plant upgradable to T2 shielded and then to T3 shielded and than to Exp shielded.
      T3 MEX upgradable to T3+ shielded with bit biger output (proper balansed).
      T3 shields upgradable to Exp shields with unique features for each nation.

      Download: [https://drive.google.com/file/d/10llGCG54_Ps0z5ZzRtPIoWADJbDg0ULJ/view?usp=sharing](link url)

      Please note, all units based on original game assets.

      Big thank you to Uveso and whole modding community

      Kind regards
      PJ

      posted in Modding & Tools
      F
      foxy_pj
    • RE: Mod Error without any mod

      Same issue:
      java.util.concurrent.CompletionException: NotifiableException(i18nKey=mod.errorUpdatingMods, i18nArgs=[])
      at org.springframework.aop.interceptor.AsyncExecutionAspectSupport.lambda$doSubmit$3(AsyncExecutionAspectSupport.java:281)
      at java.base/java.util.concurrent.CompletableFuture$AsyncSupply.run(CompletableFuture.java:1768)
      at java.base/java.util.concurrent.ThreadPoolExecutor.runWorker(ThreadPoolExecutor.java:1136)
      at java.base/java.util.concurrent.ThreadPoolExecutor$Worker.run(ThreadPoolExecutor.java:635)
      at java.base/java.lang.Thread.run(Thread.java:833)
      Caused by: NotifiableException(i18nKey=mod.errorUpdatingMods, i18nArgs=[])
      at com.faforever.client.mod.ModService.writeActiveMods(ModService.java:349)
      at com.faforever.client.mod.ModService.overrideActivatedMods(ModService.java:305)
      at com.faforever.client.mod.ModService.updateAndActivateModVersions(ModService.java:411)
      at com.faforever.client.mod.ModService$$FastClassBySpringCGLIB$$aae9cfd3.invoke(<generated>)
      at org.springframework.cglib.proxy.MethodProxy.invoke(MethodProxy.java:218)
      at org.springframework.aop.framework.CglibAopProxy$CglibMethodInvocation.invokeJoinpoint(CglibAopProxy.java:793)
      at org.springframework.aop.framework.ReflectiveMethodInvocation.proceed(ReflectiveMethodInvocation.java:163)
      at org.springframework.aop.framework.CglibAopProxy$CglibMethodInvocation.proceed(CglibAopProxy.java:763)
      at org.springframework.aop.interceptor.AsyncExecutionInterceptor.lambda$invoke$0(AsyncExecutionInterceptor.java:115)
      at org.springframework.aop.interceptor.AsyncExecutionAspectSupport.lambda$doSubmit$3(AsyncExecutionAspectSupport.java:278)
      ... 4 more
      Caused by: java.nio.charset.MalformedInputException: Input length = 1
      at java.base/java.lang.String.throwMalformed(String.java:1240)
      at java.base/java.lang.String.decodeUTF8_UTF16(String.java:1191)
      at java.base/java.lang.String.newStringUTF8NoRepl(String.java:728)
      at java.base/java.lang.String.newStringNoRepl1(String.java:756)
      at java.base/java.lang.String.newStringNoRepl(String.java:738)
      at java.base/java.lang.System$2.newStringNoRepl(System.java:2390)
      at java.base/java.nio.file.Files.readString(Files.java:3369)
      at com.faforever.client.mod.ModService.writeActiveMods(ModService.java:331)
      ... 13 more

      posted in I need help
      F
      foxy_pj
    • RE: [MOD] PJ Infrastructure Pack for play with AIx

      @splitice Do you have permission from original author of this mod? As if you don't, FAF rules are against editing work of other authors without permission.
      I can see it has been removed from vault. Reason could be above.

      posted in Modding & Tools
      F
      foxy_pj

    Latest posts made by foxy_pj

    • RE: Firey Explosions mod FAF

      @ZBC Great. Thank you for fixing this mod. I've briefly tested, and so far so good.

      posted in Modding & Tools
      F
      foxy_pj
    • RE: 4DFAF Uploaded

      Great. Thank you.

      posted in Modding & Tools
      F
      foxy_pj
    • RE: [MOD] PJ Infrastructure Pack for play with AIx

      Updated to the latest version, and made it compatible with the recent version of FAF and a few famous mods. Fixed a few bugs. The latest version is in the mod vault or first post.

      posted in Modding & Tools
      F
      foxy_pj
    • RE: Mod Error without any mod

      Same issue:
      java.util.concurrent.CompletionException: NotifiableException(i18nKey=mod.errorUpdatingMods, i18nArgs=[])
      at org.springframework.aop.interceptor.AsyncExecutionAspectSupport.lambda$doSubmit$3(AsyncExecutionAspectSupport.java:281)
      at java.base/java.util.concurrent.CompletableFuture$AsyncSupply.run(CompletableFuture.java:1768)
      at java.base/java.util.concurrent.ThreadPoolExecutor.runWorker(ThreadPoolExecutor.java:1136)
      at java.base/java.util.concurrent.ThreadPoolExecutor$Worker.run(ThreadPoolExecutor.java:635)
      at java.base/java.lang.Thread.run(Thread.java:833)
      Caused by: NotifiableException(i18nKey=mod.errorUpdatingMods, i18nArgs=[])
      at com.faforever.client.mod.ModService.writeActiveMods(ModService.java:349)
      at com.faforever.client.mod.ModService.overrideActivatedMods(ModService.java:305)
      at com.faforever.client.mod.ModService.updateAndActivateModVersions(ModService.java:411)
      at com.faforever.client.mod.ModService$$FastClassBySpringCGLIB$$aae9cfd3.invoke(<generated>)
      at org.springframework.cglib.proxy.MethodProxy.invoke(MethodProxy.java:218)
      at org.springframework.aop.framework.CglibAopProxy$CglibMethodInvocation.invokeJoinpoint(CglibAopProxy.java:793)
      at org.springframework.aop.framework.ReflectiveMethodInvocation.proceed(ReflectiveMethodInvocation.java:163)
      at org.springframework.aop.framework.CglibAopProxy$CglibMethodInvocation.proceed(CglibAopProxy.java:763)
      at org.springframework.aop.interceptor.AsyncExecutionInterceptor.lambda$invoke$0(AsyncExecutionInterceptor.java:115)
      at org.springframework.aop.interceptor.AsyncExecutionAspectSupport.lambda$doSubmit$3(AsyncExecutionAspectSupport.java:278)
      ... 4 more
      Caused by: java.nio.charset.MalformedInputException: Input length = 1
      at java.base/java.lang.String.throwMalformed(String.java:1240)
      at java.base/java.lang.String.decodeUTF8_UTF16(String.java:1191)
      at java.base/java.lang.String.newStringUTF8NoRepl(String.java:728)
      at java.base/java.lang.String.newStringNoRepl1(String.java:756)
      at java.base/java.lang.String.newStringNoRepl(String.java:738)
      at java.base/java.lang.System$2.newStringNoRepl(System.java:2390)
      at java.base/java.nio.file.Files.readString(Files.java:3369)
      at com.faforever.client.mod.ModService.writeActiveMods(ModService.java:331)
      ... 13 more

      posted in I need help
      F
      foxy_pj
    • RE: billythekid/slimboy

      @strategos_vashon I think it is in Antares unit pack.

      posted in Modding & Tools
      F
      foxy_pj
    • RE: [MOD] PJ Infrastructure Pack for play with AIx

      Hi @splitice
      It wasn't me who removed this mod. I really like improvement what you did.
      I'm agree with you on everything what you said. SC moding community released many great mods but many of them are not usable (lost to players) as original authors are not updating them for whatever reason (personal life, no longer playing, etc). And on many cases there are not possible to contact them.
      This is a shame that modder who can improve/update/maintaine old mods, can't do this without prmission of original author as it is against rules. Becouse of this many great mods are lost to comunity (author can't be contacted). Maybe some compromise needed?
      On other hand, i can understand copywrite part and why it is done. It should be a really valid reason for that.
      But still it is a shame that many great mods has been lost becouse of this.

      posted in Modding & Tools
      F
      foxy_pj
    • RE: [MOD] PJ Infrastructure Pack for play with AIx

      @splitice Do you have permission from original author of this mod? As if you don't, FAF rules are against editing work of other authors without permission.
      I can see it has been removed from vault. Reason could be above.

      posted in Modding & Tools
      F
      foxy_pj
    • RE: [MOD] PJ Infrastructure Pack for play with AIx

      Hi @Shamble.
      I'm not planing to add T3 eng stations at this moment. There is new mod released tody in mod vault "AutoReclaim". It is bit buggy (autor need to fix few things) and AI not using this units, but it is working.
      Regards.
      PJ

      posted in Modding & Tools
      F
      foxy_pj
    • RE: [MOD] PJ Infrastructure Pack for play with AIx

      Hi.
      After many month modding and testing, public release date arrived.

      Mod description:
      AI Upgradeable T2 & T3 E/M-Storage, T2+ & T3+ PGens, T2 & T3 & Exp HC Plant, T3+ MEX & T4 Shields
      This mean that all pleyers will get more resources including AI. Base siege will be more dificalt and each resource building will be more valuable but more protected.
      I recommend to play against AIx with BlackOps mod (fully compatible).

      Mod details:
      All below is AI upgrageble.
      T2 Power Gen are upgradeble to T2+ shielded Power Gen with x2 output.
      T3 Power Gen are upgradeble to T3+ shielded Power Gen with x2 output.
      T1 Energy storage upgradable to T2 and then to T3 (proper balansed).
      T1 Mass storage upgradable to T2 and then to T3 (proper balansed).
      T1 HC plant upgradable to T2 shielded and then to T3 shielded and than to Exp shielded.
      T3 MEX upgradable to T3+ shielded with bit biger output (proper balansed).
      T3 shields upgradable to Exp shields with unique features for each nation.

      Download: [https://drive.google.com/file/d/10llGCG54_Ps0z5ZzRtPIoWADJbDg0ULJ/view?usp=sharing](link url)

      Please note, all units based on original game assets.

      Big thank you to Uveso and whole modding community

      Kind regards
      PJ

      posted in Modding & Tools
      F
      foxy_pj
    • RE: Need help with fixing some units not getting destroyed and become wrecks from some old mods.

      Thanks for looking at this. I was hoping that there is easy fix. Booth mods having this issue even if played separately with no other mods activated. 4th Dimension mod having issue with only these 2 units attached in first post. Antares unit pack having this issue with multiple units and URS_EnCl was one of afected units. I think something was changed in FAF that these units stoped working properly as 4th dimension units was working fine in vanila FA.

      posted in Modding & Tools
      F
      foxy_pj