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    DN3

    @DN3

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    Best posts made by DN3

    • RE: Advanced target priorities v1.1 need help with code

      So I have had the same problem. But I finally figured it out.

      Any unit that launches a 'Missile' is categorized as a "SILO" unit, eg: Tactical missile launcher, cruisers, and of course mobile missile launcher, also the Strategic missile launcher falls under this category as well. So anything that is housed in a Silo effectively.

      For anyone in the future trying to add specific types of units and or categories not commonly known, here's how:
      (Example: adding Missile units to Arty target category)
      1. Navigate to: https://faforever.github.io/spooky-db/#/
      2. Select the unit(double click) and then open the link as marked below in Red.
      4e1711e7-c8ca-4667-a440-4b57f732b019-image.png
      3. Scroll down until you find the categories section and identify something unique in that list to specify that unit.
      def5ed0b-7197-46a3-b608-4385be3bce3c-image.png
      In this case, I found 2: "SILO" and "SNIPEMODE".
      4. Navigate to your order.lua and add wherever you like, for me I wanted my Base artillery to prioritize enemy Missile launchers and Artillery & offensively when attacking also counterfire them.
      Also added SNIPEMODE and Tech2 Bot for those Sniper units(Base defenses & Experimentals also have this designation) & that pesky Cybran Rocket bot respectively.
      CODE:

              Arty = "{categories.ARTILLERY, categories.SILO, categories.SNIPEMODE, categories.TECH2 * categories.BOT}",
      

      Arty now targets(in order of Priority):

      • Anything Artillery
      • Anything that can launch Missiles
      • Anything that shoots from long range
      • Finally the Rocket Bot
      posted in I need help
      D
      DN3

    Latest posts made by DN3

    • RE: Advanced target priorities v1.1 need help with code

      Yeah, my post was mainly just to help any future newcomers because I couldn't find anything showing a more troubleshooting approach to a unit that doesn't have an obvious category name and wasn't shown in the original post(old forum) or here.

      I don't normally go around dredging up 9-month-old threads XD

      posted in I need help
      D
      DN3
    • RE: Advanced target priorities v1.1 need help with code

      So I have had the same problem. But I finally figured it out.

      Any unit that launches a 'Missile' is categorized as a "SILO" unit, eg: Tactical missile launcher, cruisers, and of course mobile missile launcher, also the Strategic missile launcher falls under this category as well. So anything that is housed in a Silo effectively.

      For anyone in the future trying to add specific types of units and or categories not commonly known, here's how:
      (Example: adding Missile units to Arty target category)
      1. Navigate to: https://faforever.github.io/spooky-db/#/
      2. Select the unit(double click) and then open the link as marked below in Red.
      4e1711e7-c8ca-4667-a440-4b57f732b019-image.png
      3. Scroll down until you find the categories section and identify something unique in that list to specify that unit.
      def5ed0b-7197-46a3-b608-4385be3bce3c-image.png
      In this case, I found 2: "SILO" and "SNIPEMODE".
      4. Navigate to your order.lua and add wherever you like, for me I wanted my Base artillery to prioritize enemy Missile launchers and Artillery & offensively when attacking also counterfire them.
      Also added SNIPEMODE and Tech2 Bot for those Sniper units(Base defenses & Experimentals also have this designation) & that pesky Cybran Rocket bot respectively.
      CODE:

              Arty = "{categories.ARTILLERY, categories.SILO, categories.SNIPEMODE, categories.TECH2 * categories.BOT}",
      

      Arty now targets(in order of Priority):

      • Anything Artillery
      • Anything that can launch Missiles
      • Anything that shoots from long range
      • Finally the Rocket Bot
      posted in I need help
      D
      DN3