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    The current pre-release of the client ("pioneer" in the version) is only compatible to itself. So you can only play with other testers. Please be aware!

    Spam Land Wars mode as new experience – Where Ground Armies Never Sleep

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    • cychwa_klaymbergC Offline
      cychwa_klaymberg
      last edited by

      A new version of SWLandWarTMRebalance (v65) is available.

      First of all - a good nerf for the Aeon ACU. His firerate reduced greatly and projectile speed, but damage increased. Its sniper ACU so low firerate is good design.
      Other ACUs and units can now quite effectively dodge his shots.

      The second change is the upgrades for Experimental units and for Psevdo-Experimental units.
      These units are divided into 3 groups: defensive, siege, and raiding. Depending on the group, they have access to 3 upgrade paths (similar to the ACU and found in the same tab). The upgrades are standard—they enhance base stats—and, naturally, they cost resources.
      This innovation is intended to improve the micromanagement of these experimental units and/or increase their relevance in the late game.
      The enhancements help make a unit stronger—especially one that has attained veteran status—turning it into a truly valuable combat asset.

      Spoiler: I’m currently working on a full-fledged upgrade (research) tree for my mod.
      I hope someone is reading this thread and finds it interesting 🙂

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      • cychwa_klaymbergC Offline
        cychwa_klaymberg
        last edited by

        A new version of SWLandWarTMRebalance (v66) is available.

        A test version of the mod has been uploaded to the FAF repository. The research features have already been integrated and seem to be working well.
        Work on creating icons, refining descriptions, and making other improvements is currently underway.
        I would appreciate your feedback.

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