EXCEPTION_ACCESS_VIOLATION

Sometimes game just drop with such message
I tried completely reinstalling the game and the client, but it didn't fix the situation. Does anyone have any suggestions about the cause of the error? This happens at different times and on different maps, but not every game

EXCEPTION_ACCESS_VIOLATION (0xc0000005) at address 0x0095854f
attempted to write memory at 0x02bde000

Program : C:\ProgramData\FAForever\bin\ForgedAlliance.exe
Cmd line arguments : /init init.lua /nobugreport /log C:\ProgramData\FAForever\logs\game_13515116.log /gpgnet 127.0.0.1:37946 /mean 1384.92 /deviation 104.053 /savereplay gpgnet://127.0.0.1:61363/13515116/Aranei.SCFAreplay /country RU /numgames 1036

Callstack:
Unknown symbol (address 0x0095854f)

Last 100 lines of log...

debug: Loading module '\000/units/xsl0309/xsl0309_script.lua\000'
debug: Loading module '\000/units/uab0201/uab0201_script.lua\000'
debug: Loading module '\000/units/ual0309/ual0309_script.lua\000'
debug: Loading module '\000/units/xsa0302/xsa0302_script.lua\000'
debug: Loading module '\000/units/url0106/url0106_script.lua\000'
debug: Loading module '\000/units/xsa0303/xsa0303_script.lua\000'
debug: Current gametime: 00:13:00
debug: Loading module '\000/units/uab1301/uab1301_script.lua\000'
debug: Loading module '\000/units/uaa0302/uaa0302_script.lua\000'
debug: Loading module '\000/units/xsb1301/xsb1301_script.lua\000'
debug: Current gametime: 00:13:30
debug: Loading module '\000/units/uaa0303/uaa0303_script.lua\000'
debug: Loading module '\000/units/uel0307/uel0307_script.lua\000'
debug: Loading module '\000/units/del0204/del0204_script.lua\000'
info: UI_Lua import("/lua/ui/game/orders.lua").ToggleDiveOrder()
debug: Current gametime: 00:14:00
debug: Loading module '\000/units/uaa0104/uaa0104_script.lua\000'
debug: Loading module '\000/units/xsb4301/xsb4301_script.lua\000'
info: UI_Lua import("/lua/ui/game/construction.lua").ToggleUnitPause()
debug: Loading module '\000/projectiles/tifmissilecruise03/tifmissilecruise03_script.lua\000'
debug: Loading module '\000/units/uel0309/uel0309_script.lua\000'
info: StartCommandMode order RULEUCC_Reclaim
debug: Loading module '\000/units/urb0302/urb0302_script.lua\000'
debug: Loading module '\000/projectiles/aaalightdisplacementautocannonmissile01/aaalightdisplacementautocannonmissile01_script.lua\000'
debug: Loading module '\000/units/ueb1301/ueb1301_script.lua\000'
debug: Current gametime: 00:14:30
debug: Loading module '\000/units/uab2304/uab2304_script.lua\000'
debug: Loading module '\000/units/uab0301/uab0301_script.lua\000'
debug: Loading module '\000/units/uab4302/uab4302_script.lua\000'
debug: Current gametime: 00:15:00
info: UI_Lua import("/lua/ui/game/ping.lua").DoPing("marker")
debug: Loading module '\000/units/uab4301/uab4301_script.lua\000'
debug: Loading module '\000/units/zab9501/zab9501_script.lua\000'
debug: Loading module '\000/units/ues0202/ues0202_script.lua\000'
debug: Loading module '\000/units/urb2204/urb2204_script.lua\000'
debug: Loading module '\000/units/zrb9501/zrb9501_script.lua\000'
debug: Current gametime: 00:15:30
debug: Loading module '\000/units/ueb0301/ueb0301_script.lua\000'
info: UI_Lua import("/lua/ui/game/construction.lua").ToggleUnitPause()
debug: Loading module '\000/units/zab9602/zab9602_script.lua\000'
debug: Loading module '\000/units/ueb3104/ueb3104_script.lua\000'
debug: Loading module '\000/units/xea0306/xea0306_script.lua\000'
debug: Loading module '\000/projectiles/caananodart05/caananodart05_script.lua\000'
debug: Loading module '\000/units/uea0303/uea0303_script.lua\000'
debug: Loading module '\000/projectiles/cdfprotoncannon01/cdfprotoncannon01_script.lua\000'
debug: Loading module '\000/projectiles/adfdisruptor01/adfdisruptor01_script.lua\000'
debug: Current gametime: 00:16:00
debug: Loading module '\000/units/ueb4201/ueb4201_script.lua\000'
info: UI_Lua import("/lua/ui/game/ping.lua").DoPing("move")
info: UI_Lua import("/lua/ui/game/ping.lua").DoPing("attack")
debug: Loading module '\000/units/zeb9602/zeb9602_script.lua\000'
debug: Current gametime: 00:16:30
debug: Loading module '\000/units/url0202/url0202_script.lua\000'
debug: Loading module '\000/units/ueb4301/ueb4301_script.lua\000'
debug: Loading module '\000/projectiles/tdfginsu01/tdfginsu01_script.lua\000'
info: StartCommandMode order RULEUCC_Attack
info: UI_Lua import('/mods/Spread Move/modules/spreadmove.lua').SpreadMove()
info: UI_Lua import("/lua/ui/game/orders.lua").Stop()
debug: Loading module '\000/projectiles/saalosaareautocannon01/saalosaareautocannon01_script.lua\000'
debug: Loading module '\000/projectiles/sboothetacticalbomb01/sboothetacticalbomb01_script.lua\000'
debug: Loading module '\000/projectiles/cifempfluxwarhead02/cifempfluxwarhead02_script.lua\000'
debug: Loading module '\000/lua/sim/damagearea.lua\000'
warning: ACU kill detected. Rating for ranked games is now enforced.
debug: Loading module '\000/effects/empfluxwarhead/empfluxwarheadeffect01_script.lua\000'
debug: Loading module '\000/effects/empfluxwarhead/empfluxwarheadeffect02_script.lua\000'
debug: Loading module '\000/effects/empfluxwarhead/empfluxwarheadeffect03_script.lua\000'
debug: Loading module '\000/projectiles/cifempfluxwarhead03/cifempfluxwarhead03_script.lua\000'
info: Sending game result: 9 score 1
debug: Loading module '\000/lua/ui/game/gameresult.lua\000'
info: Hooked /lua/ui/game/gameresult.lua with /mods/supremescoreboard/hook/lua/ui/game/gameresult.lua
info: SSB >>> TRACE GameResults: result = score 1, armyID = 9, name = How_Do_I_Play
debug: Current gametime: 00:17:00
info: Sending game result: 6 defeat -10
info: SSB >>> TRACE GameResults: result = defeat -10, armyID = 6, name = pedroskivich
info: SSB >>> TRACE GameResults: pedroskivich has been defeated by How_Do_I_Play
info: SSB >>> TRACE AnnounceDeath pedroskivich has been defeated by How_Do_I_Play
debug: Loading module '\000/lua/ui/dialogs/score.lua\000'
debug: Loading module '\000/lua/ui/dialogs/hotstats.lua\000'
debug: Loading module '\000/lua/ui/dialogs/myeffecthelpers.lua\000'
info: SSB >>> TRACE OnBeat() player has died: pedroskivich
info: CWldSession::DoBeat() unknown entity id (0x2ff002a7) supplied in a pose update.
debug: Loading module '\000/units/urs0202/urs0202_script.lua\000'
debug: Loading module '\000/effects/entities/debrisboneattachlow01/debrisboneattachlow01_script.lua\000'
info: CWldSession::DoBeat() unknown entity id (0x2ff002a7) supplied in a pose update.
info: CWldSession::DoBeat() unknown entity id (0x2ff004e7) supplied in a pose update.
debug: Loading module '\000/projectiles/tifmissilecruise04/tifmissilecruise04_script.lua\000'
debug: Loading module '\000/units/urb5102/urb5102_script.lua\000'
debug: Loading module '\000/projectiles/aifmortar01/aifmortar01_script.lua\000'
debug: Loading module '\000/lua/ui/game/zoomslider.lua\000'
info: UI_Lua import("/lua/ui/game/zoomslider.lua").ZoomIn(.02)
debug: Current gametime: 00:17:30
debug: Loading module '\000/units/ueb1302/ueb1302_script.lua\000'
debug: Loading module '\000/units/zsb9502/zsb9502_script.lua\000'
debug: Current gametime: 00:18:00
debug: Loading module '\000/units/uab3104/uab3104_script.lua\000'
debug: Loading module '\000/units/xsb4302/xsb4302_script.lua\000'
debug: Loading module '\000/units/xsb2101/xsb2101_script.lua\000'
debug: Current gametime: 00:18:30
debug: Loading module '\000/units/uaa0304/uaa0304_script.lua\000'
debug: Loading module '\000/units/zsb9602/zsb9602_script.lua\000'

This is a long term, seemingly unfixable issue that hasn't properly been diagnosed - if you google your error message you'll find github issues and old forum threads about it (including mine).

I was able to reproduce it by creating highly resource-intense games (4v4s between cheating AIx on 20k maps with me as the observer) and most easily with a massive game.prefs file and very active UI mods (UI Party with all options turned on). Bonus points if you're using a lot of zooming and double clicking on units to select all of the same type. My workaround was to purge my mods of their most active elements and remove my unit templates from my game.prefs file, which made the crash much harder to reproduce in a stress test and hopefully unlikely to happen again in a proper game.

@Sir-Prize Yes, I was looking for this error and could not find a clear answer to this question. It seemed to me that I began to meet this error more often when I slightly overclocked the processor. Perhaps this also leaves its mark. I will try to follow your advice, I hope it will help. Thanks for the tip!